sp4cerat / Planet-LODLinks
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
☆342Updated 9 years ago
Alternatives and similar repositories for Planet-LOD
Users that are interested in Planet-LOD are comparing it to the libraries listed below
Sorting:
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago
- Cute little deferred shading implementation.☆141Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- C99 heightmap utilities.☆481Updated 4 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- ambient occlusion baking tool☆247Updated 6 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆687Updated 8 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆361Updated 6 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆247Updated 7 years ago
- ☆141Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆341Updated 6 years ago
- AMD Triangle Order Optimization Tool.☆223Updated 5 years ago
- Simple vulkan rendering example.☆210Updated 7 months ago
- ☆476Updated 2 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 4 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 8 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆186Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- Atlas Generation Tool☆481Updated 4 years ago
- Real-time rendering research framework☆219Updated 8 years ago
- Complete source for my experimental voxel engine☆111Updated 7 years ago
- Simple comparison framework for APIs☆326Updated 9 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 11 years ago