sp4cerat / Planet-LODLinks
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
☆343Updated 9 years ago
Alternatives and similar repositories for Planet-LOD
Users that are interested in Planet-LOD are comparing it to the libraries listed below
Sorting:
- Voxels Library - C++ library for voxel manipulation and polygonization☆295Updated 9 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- Procedural tree mesh generator (and editor)☆203Updated 10 years ago
- ☆140Updated 9 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- Header only C++ Tiny glTF loader.☆262Updated 6 years ago
- C99 heightmap utilities.☆483Updated 4 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆690Updated 8 years ago
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- AMD Triangle Order Optimization Tool.☆223Updated 5 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆363Updated 6 years ago
- Simple vulkan rendering example.☆211Updated 11 months ago
- ambient occlusion baking tool☆248Updated 6 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- voxel Terrain using marching cubes and transvoxel☆112Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 8 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Procedural planet generator☆121Updated 15 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆249Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- Simple comparison framework for APIs☆329Updated 9 years ago
- Pyramid Shader Analyzer☆316Updated 6 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Text rendering in Vulkan by estimating signed distance☆250Updated last month
- A real-time physically based rendering engine written in C++ and OpenGL☆190Updated 6 years ago
- C++ SIMD Noise Library☆624Updated 4 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 7 years ago
- ☆479Updated 3 years ago
- Real-time rendering research framework☆220Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆241Updated 2 years ago