qwertzui11 / voxelTerrainLinks
voxel Terrain using marching cubes and transvoxel
☆111Updated 8 years ago
Alternatives and similar repositories for voxelTerrain
Users that are interested in voxelTerrain are comparing it to the libraries listed below
Sorting:
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 9 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Open Source occlusion culling engine for 3D Scenes☆103Updated 11 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆166Updated 8 years ago
- Complete source for my experimental voxel engine☆112Updated 8 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆113Updated 10 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Procedural tree mesh generator (and editor)☆203Updated 10 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆17Updated 7 years ago
- ☆141Updated 9 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆188Updated 5 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated last year
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A library of distance and occlusion generation routines☆111Updated last month
- This is a physically based real-time renderer made for learning purposes.☆90Updated 8 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 11 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago