qwertzui11 / voxelTerrainLinks
voxel Terrain using marching cubes and transvoxel
☆112Updated 8 years ago
Alternatives and similar repositories for voxelTerrain
Users that are interested in voxelTerrain are comparing it to the libraries listed below
Sorting:
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 9 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆166Updated 8 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Updated 11 years ago
- Voxel engine in C++ using Urho3D☆109Updated 7 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆125Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- Dual Contoruing implemented in C++☆99Updated 6 years ago
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆17Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆80Updated 5 years ago
- ☆141Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- An abstract graphics API library☆123Updated 6 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆111Updated last year
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year