voxel Terrain using marching cubes and transvoxel
☆112Jun 5, 2017Updated 8 years ago
Alternatives and similar repositories for voxelTerrain
Users that are interested in voxelTerrain are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Voxels Library - C++ library for voxel manipulation and polygonization☆299Jul 9, 2016Updated 9 years ago
- Transvoxel implementation in C# for XNA☆77Jul 16, 2019Updated 6 years ago
- Voxel Engine for jMonkeyEngine☆22Mar 9, 2015Updated 11 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Jul 9, 2014Updated 11 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆18Apr 3, 2018Updated 8 years ago
- Quick Voxel Terrain Engine for Unity☆96Feb 18, 2017Updated 9 years ago
- Sample for the Voxels library☆38May 13, 2014Updated 11 years ago
- Dual Contoruing implemented in C++☆99Apr 9, 2019Updated 7 years ago
- ☆18Jun 26, 2015Updated 10 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆79Oct 27, 2020Updated 5 years ago
- [Abandoned] Native editor for Urho3D☆13Nov 8, 2017Updated 8 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆326Oct 23, 2016Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- Generate Sprites from 3D Models ;)☆11Feb 21, 2015Updated 11 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆172Sep 27, 2016Updated 9 years ago
- ssao for ios using Urho3d☆12Jan 3, 2015Updated 11 years ago
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 9 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- Visualization of 3D point cloud using OpenGL☆30Oct 14, 2019Updated 6 years ago
- JME3 Cubes plugin re-write. All code not specifically detailed otherwise is licensed under MIT. Originally based on: https://github.c…☆16Oct 19, 2015Updated 10 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆287Jan 28, 2026Updated 2 months ago
- Unreal Engine 4 voxel dual contouring example☆11Sep 19, 2018Updated 7 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 11 years ago
- A Dual Contouring Example using C# and Unity3D☆48May 14, 2015Updated 10 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41May 12, 2016Updated 9 years ago
- Open source platform for multiplayer HTML5 games☆80Apr 18, 2012Updated 14 years ago
- OpenGL-based voxel renderer☆65Dec 24, 2015Updated 10 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Aug 16, 2015Updated 10 years ago
- Isosurface extraction based on surface nets☆28May 20, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆24May 12, 2014Updated 11 years ago
- Sandbox survival game created with Light Engine (Development halted due to other projects)☆23Feb 27, 2019Updated 7 years ago
- Worms / Tanks HTML5 Pixel Perfect Destructible Terrain☆21Jan 29, 2012Updated 14 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Jul 30, 2019Updated 6 years ago
- Crowd computing in javascript. Distribute tasks to execute in connected browsers☆19Dec 2, 2014Updated 11 years ago
- CPU Sparse Voxel Octree Implementation☆751Jul 26, 2017Updated 8 years ago
- Complete source for my experimental voxel engine☆117Oct 9, 2017Updated 8 years ago