qwertzui11 / voxelTerrainLinks
voxel Terrain using marching cubes and transvoxel
☆111Updated 8 years ago
Alternatives and similar repositories for voxelTerrain
Users that are interested in voxelTerrain are comparing it to the libraries listed below
Sorting:
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆166Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆103Updated 11 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Complete source for my experimental voxel engine☆112Updated 7 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆113Updated 10 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆79Updated 4 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- Game Engine☆129Updated 6 years ago
- Nebula Trifid☆71Updated last year
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆125Updated last year
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated last year
- A real-time physically based rendering engine written in C++ and OpenGL☆185Updated 5 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- The G3D Innovation Engine by Morgan McGuire☆81Updated 8 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 5 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- ☆141Updated 8 years ago