in-op / GameAILinks
Various C# implementations of game AI
☆89Updated 4 years ago
Alternatives and similar repositories for GameAI
Users that are interested in GameAI are comparing it to the libraries listed below
Sorting:
- Hexagonal lib for .NET☆35Updated 5 years ago
- For core RPG related data models and logic☆79Updated 2 weeks ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- Monte Carlo Tree Search C#☆22Updated 9 years ago
- Behavior Trees and Case Logic for C#7☆110Updated 2 years ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆87Updated 3 years ago
- Tower defense game, National finalist on the Brazilian Games Symposium - SBGames 2017☆36Updated 4 years ago
- A simple C# example of Behavior Trees + Editor.☆72Updated last month
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆88Updated 2 years ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆109Updated 3 months ago
- a roguelike framework for C# with ECS and Unity integration☆100Updated 4 years ago
- A library to manage 2D hexagonal tiles in Unity.☆77Updated 4 years ago
- This project is a finite state machine designed to be used in games.☆61Updated 2 years ago
- A simple finite-state machine (FSM) that uses state transition tables for configuration.☆35Updated 8 years ago
- Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more☆145Updated 5 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- A multiplayer turn-based card game made with Unity and the SocketWeaver SDK☆51Updated 5 years ago
- working with hexagonal maps in unity made easy.☆54Updated 4 years ago
- BrainAI is a set of helper classes to add AI to your game.☆48Updated last month
- A high-performance alloc free c# Jobscheduler.☆187Updated 3 months ago
- A logical hex-grid implementation based on Amit Patel's examples at http://www.redblobgames.com/grids/hexagons/.☆33Updated 5 years ago
- Pathfinding framework☆26Updated 5 years ago
- Low Poly Terrain generation in Unity adapted from Sebastian Langue's series☆67Updated 7 years ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆28Updated 3 years ago
- A library for generating coherent noise.☆39Updated 4 years ago
- ☆67Updated 5 years ago
- Developed using the Unity Engine, 'Hereos Of Herp Derp' is a 2D, Roguelike adventure game reminiscent of titles like 'Dungeons And Dragon…☆76Updated last year
- Map generator based on Voronoi diagrams.☆53Updated 7 years ago
- An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)☆133Updated last year