in-op / GameAILinks
Various C# implementations of game AI
☆92Updated 5 years ago
Alternatives and similar repositories for GameAI
Users that are interested in GameAI are comparing it to the libraries listed below
Sorting:
- A flood fill algorithm implementation for C#☆90Updated 5 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆88Updated 3 years ago
- Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more☆147Updated 5 years ago
- A 2D A Star (A*) pathfinding implementation in C# focused on ease of use and extension.☆158Updated last month
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆121Updated 8 months ago
- A simple C# example of Behavior Trees + Editor.☆78Updated 6 months ago
- Behavior Trees and Case Logic for C#7☆114Updated 3 years ago
- a roguelike framework for C# with ECS and Unity integration☆102Updated 4 years ago
- Hexagonal lib for .NET☆37Updated 5 years ago
- For core RPG related data models and logic☆85Updated 6 months ago
- An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)☆133Updated last year
- A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for prov…☆100Updated last year
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆86Updated 2 years ago
- Benchmarks of some C# ECS frameworks.☆170Updated 9 months ago
- Server authoritative multiplayer shooter game with fully destructible terrain I wrote in highschool during COVID☆54Updated last year
- A high-performance alloc free c# Jobscheduler.☆199Updated 8 months ago
- working with hexagonal maps in unity made easy.☆54Updated 4 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆28Updated 10 months ago
- A small multiplayer RTS prototype☆22Updated 10 years ago
- Peer to peer network solution for multiplayer games.☆156Updated 2 years ago
- .NET client for Nakama server written in C#.☆158Updated last month
- ☆117Updated 2 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆164Updated 5 months ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆14Updated 11 months ago
- Pathfinding framework☆26Updated 6 years ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆159Updated 5 years ago
- dotnet 6 port of the C++ recastnavigation library.☆69Updated 2 years ago
- C# ECS Benchmarks☆42Updated 5 months ago