eropple / DiceNotationLinks
A PCL dice notation and rolling library for C#.
☆29Updated 10 years ago
Alternatives and similar repositories for DiceNotation
Users that are interested in DiceNotation are comparing it to the libraries listed below
Sorting:
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- .NET port of the PCG Random Number Generator library (www.pcg-random.org)☆35Updated 2 years ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- ☆11Updated 8 years ago
- Generic Markov chain generation for C#☆55Updated 3 years ago
- A flood fill algorithm implementation for C#☆91Updated 5 years ago
- Repository with advanced collections like OrderedHashSet or OrderedDictionary☆46Updated 6 years ago
- A terminal emulation library in C#☆37Updated 9 years ago
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆20Updated 8 years ago
- This project is a finite state machine designed to be used in games.☆64Updated 3 years ago
- High performance C# Entity System☆25Updated this week
- A library for generating coherent noise.☆40Updated 4 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 8 years ago
- A generic C# reader for MagicaVoxel's vox file format☆31Updated 4 years ago
- A modular game engine☆19Updated 9 months ago
- Lua style coroutines for C# with Unity style waiting☆32Updated 2 years ago
- A simple implementation of Unity's Coroutines to be used for any C# project☆46Updated 2 years ago
- BrainAI is a set of helper classes to add AI to your game.☆50Updated last month
- ECS-based Game Engine powered by MonoGame for C# games.☆63Updated 3 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆35Updated 7 years ago
- A code first game development framework written in C# using dot net core 5☆15Updated 2 years ago
- A fluent networking library build on top of lidgren network.☆16Updated 7 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated 3 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- A custom text-controlled adventure/text-controlled RPG/MUD engine for .NET.☆18Updated 6 years ago
- ☆31Updated last year
- Content builder library for MonoGame.☆17Updated 2 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆14Updated 11 months ago
- Roslyn analyzers for DefaultEcs users.☆13Updated 3 years ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆88Updated 3 years ago