Rick-van-Dam / PathfindaxLinks
Pathfinding framework
☆26Updated 5 years ago
Alternatives and similar repositories for Pathfindax
Users that are interested in Pathfindax are comparing it to the libraries listed below
Sorting:
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- Advanced physics engine library based on Chipmunk in C#☆83Updated 6 years ago
- Shared code between the Svelto repositories☆41Updated last year
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆53Updated 11 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIs☆38Updated 8 years ago
- Conversion methods between Unity vector types and System.Numerics.Vector☆22Updated 4 years ago
- SharpSteer2 - AI Steering Behaviours For C#☆32Updated 10 years ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆87Updated 2 years ago
- A thing for taking a math equation as a text string, parsing it, and getting a result.☆16Updated last year
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- Repository with advanced collections like OrderedHashSet or OrderedDictionary☆44Updated 6 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆65Updated last week
- Various core functions useful to almost every project☆19Updated 7 months ago
- A flood fill algorithm implementation for C#☆90Updated 5 years ago
- Basic 2D game library for indie games.☆16Updated 11 years ago
- libnoise port to C#☆16Updated 5 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆164Updated 3 months ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- ☆30Updated last year
- 32bit Murmur3 hash algorithm compatible with Unity3D☆14Updated 9 years ago
- 💉IoC container that uses code generation instead of reflection for managing and resolving dependencies as a basis☆18Updated 6 years ago
- The MonoGame binary dependencies submodule.☆39Updated 8 months ago
- High performance C# Entity System☆25Updated 3 weeks ago
- This is the source code for my tutorial of tile blending / edge smoothing in Unity☆19Updated last year
- A fluent networking library build on top of lidgren network.☆16Updated 7 years ago
- Roslyn analyzers for DefaultEcs users.☆14Updated 2 years ago
- Lidgren srp6a implementation that uses a lobby to seperate authenticated users from guests.☆13Updated 12 years ago