tckerr / SimpleGOAPLinks
SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
☆28Updated 3 years ago
Alternatives and similar repositories for SimpleGOAP
Users that are interested in SimpleGOAP are comparing it to the libraries listed below
Sorting:
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- ☆36Updated last month
- A lightweight and easy to use entity component system with an effective feature set for making games.☆62Updated 2 years ago
- Deterministic physics using C# in Godot 3.x. 💥☆56Updated 2 years ago
- ☆30Updated last year
- An example how to create a custom asset for Stride game engine☆17Updated 3 years ago
- Extensions to the Fluid Hierarchial Task Network☆20Updated last year
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated last year
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆34Updated 2 weeks ago
- Godot test project with Entitas and Zenject.☆10Updated last year
- Alcatreize is a custom, deterministic physics system, with pixel perfection in mind. Designed for use in the Godot Engine☆18Updated last year
- Zara Engine for Survival Games☆66Updated 5 months ago
- Tutorial Projects following a Youtube-Series☆18Updated 2 weeks ago
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆26Updated 7 months ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆109Updated 3 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Godot☆25Updated last year
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆45Updated 3 weeks ago
- ☆22Updated last week
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- High level c# Networking for Godot based on popular open source Unity networking solutions Mirror and Mirage☆24Updated this week
- Godot 4.1+ plugin to rebuild the C# solution when editor window is re-focused and changes are detected to .cs files☆14Updated last year
- Xenko Game sample + headless server☆23Updated 3 years ago
- Water Template for Flax Engine☆20Updated last year
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 5 months ago
- Debug graphing utility for Godot 4.x (C#)☆21Updated last year
- C# ECS Benchmarks☆32Updated 3 months ago
- Probably the simplest to use ECS for C#☆91Updated last year
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆36Updated last week
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 8 months ago