Ellpeck / Coroutine
A simple implementation of Unity's Coroutines to be used for any C# project
☆39Updated 2 years ago
Alternatives and similar repositories for Coroutine:
Users that are interested in Coroutine are comparing it to the libraries listed below
- 2D math / geometry collision library for C#, compatable with monogame.☆53Updated 3 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆48Updated 3 months ago
- ☆29Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆81Updated last month
- C# port of https://github.com/memononen/nanovg☆60Updated 7 months ago
- Integration of MonoGame for Avalonia☆51Updated last year
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- C# ECS Benchmarks☆28Updated this week
- This project is a finite state machine designed to be used in games.☆61Updated 2 years ago
- A tool to package MonoGame and other .NET applications into several distributable formats☆12Updated 2 weeks ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- Various core functions useful to almost every project☆17Updated last month
- Generate C# bindings from C headers☆25Updated last month
- Unity plugin which allows running Avalonia on Unity☆43Updated 4 years ago
- Probably the simplest to use ECS for C#☆89Updated last year
- Benchmarks of some C# ECS frameworks.☆139Updated 3 weeks ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆75Updated 4 months ago
- Lightweight 3D game engine for MonoGame/FNA.☆32Updated 5 months ago
- Game and prototypes with SharpDX and Directx 11☆49Updated 4 months ago
- Pure C# port of FaceBook.Yoga - Flexbox CSS Layout Engine☆36Updated 3 years ago
- A tiny bevy-like archetype-style ECS library for dotnet☆119Updated last month
- ☆27Updated last year
- C# Rollback network SDK☆117Updated this week
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 2 months ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆63Updated 4 months ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆35Updated 6 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆50Updated 5 months ago