pgeerkens / HexGridUtilitiesForGamesLinks
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
☆144Updated 5 years ago
Alternatives and similar repositories for HexGridUtilitiesForGames
Users that are interested in HexGridUtilitiesForGames are comparing it to the libraries listed below
Sorting:
- A jump point search algorithm for grid based games in C#☆240Updated 4 years ago
- Map generator based on Voronoi diagrams.☆53Updated 8 years ago
- Hexagon Grid Coordinate System for Unity/C#☆90Updated 10 years ago
- Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System☆149Updated 8 years ago
- An implementation of Polygon Map Generator in C# for Unity☆201Updated 5 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆144Updated 3 months ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆169Updated 4 years ago
- C# behaviour tree library with a fluent API☆396Updated 7 years ago
- An example of the Roguelike 2d game using EcsRx☆101Updated last year
- A Voronoi Based Map Generator for Unity☆193Updated 3 years ago
- a roguelike framework for C# with ECS and Unity integration☆100Updated 4 years ago
- A flood fill algorithm implementation for C#☆89Updated 5 years ago
- A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx☆60Updated 13 years ago
- An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)☆133Updated last year
- Configurable procedural layout generator☆343Updated last year
- Polygon Map generation based on Red Blob Games Article☆57Updated 4 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 6 years ago
- ☆113Updated 2 years ago
- Procedural world map generator☆354Updated 6 years ago
- Trying to recreate a simple RTS game using Unity and pure ECS☆242Updated 6 years ago
- A simple yet highly customisable tile mapping tool made for the Unity Engine☆157Updated 7 years ago
- An simple and optimized grid pathfinding☆257Updated 2 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆164Updated 2 months ago
- The Random Island Generator being developed for use in The Rogue Sea.☆71Updated 10 years ago
- Open Source RTS Camera Script for Unity☆74Updated 8 years ago
- A free framework for Unity that will help drastically increase the development speed and feature set of your games.☆251Updated 5 years ago
- A library to manage 2D hexagonal tiles in Unity.☆77Updated 4 years ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆111Updated 5 months ago
- Unity native plugin for procedural world generation☆25Updated 7 years ago
- My silly Unity/C# game that uses GOAP for combat AI.☆63Updated 9 years ago