pgeerkens / HexGridUtilitiesForGamesLinks
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
☆145Updated 5 years ago
Alternatives and similar repositories for HexGridUtilitiesForGames
Users that are interested in HexGridUtilitiesForGames are comparing it to the libraries listed below
Sorting:
- A jump point search algorithm for grid based games in C#☆237Updated 3 years ago
- Map generator based on Voronoi diagrams.☆53Updated 7 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆71Updated 10 years ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆171Updated 4 years ago
- An example of the Roguelike 2d game using EcsRx☆98Updated last year
- An implementation of Polygon Map Generator in C# for Unity☆201Updated 4 years ago
- Polygon Map generation based on Red Blob Games Article☆57Updated 3 years ago
- A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx☆60Updated 13 years ago
- a roguelike framework for C# with ECS and Unity integration☆100Updated 4 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆141Updated last month
- A library for generating coherent noise.☆39Updated 4 years ago
- Hexagon Grid Coordinate System for Unity/C#☆89Updated 10 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- C# behaviour tree library with a fluent API☆395Updated 7 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 6 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆382Updated last month
- An simple and optimized grid pathfinding☆256Updated 2 years ago
- A logical hex-grid implementation based on Amit Patel's examples at http://www.redblobgames.com/grids/hexagons/.☆33Updated 5 years ago
- A library to manage 2D hexagonal tiles in Unity.☆77Updated 4 years ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆157Updated 5 years ago
- Unity tool for procedural generation of two-dimensional maps.☆70Updated 5 years ago
- Goal oriented action planning beyond GOAP☆76Updated 4 years ago
- Powder Toy Game using Unity ECS☆51Updated 6 years ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago
- Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins☆183Updated 2 years ago
- A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity☆198Updated 3 years ago
- Procedural world map generator☆351Updated 6 years ago
- A lightweight, simple service locator and message router framework for Unity apps☆80Updated 3 months ago
- Probably the simplest to use ECS for C#☆91Updated last year