gmich / Ginet
A fluent networking library build on top of lidgren network.
☆15Updated 7 years ago
Alternatives and similar repositories for Ginet:
Users that are interested in Ginet are comparing it to the libraries listed below
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆20Updated 8 years ago
- Various core functions useful to almost every project☆18Updated 3 months ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated 2 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- 3d model viewer for Monogame☆37Updated 4 years ago
- A small multiplayer RTS prototype☆22Updated 10 years ago
- This project is a finite state machine designed to be used in games.☆60Updated 2 years ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆35Updated 7 years ago
- Box2DNet is a C# port of Box2D☆31Updated 6 years ago
- 2D math / geometry collision library for C#, compatable with monogame.☆51Updated 4 years ago
- 2D game engine for mobile devices in C#.☆19Updated 2 years ago
- Cross-platform Tiled map parsing utilities.☆27Updated 8 months ago
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- Pathfinding framework☆26Updated 5 years ago
- MonoGame-HardwareInstancing Isometric Tiles☆21Updated last year
- An implementation of the Squid GUI library for MonoGame☆16Updated 5 years ago
- NoesisGUI MonoGame Integration Library☆27Updated 3 years ago
- A game engine.☆57Updated this week
- ☆29Updated last year
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆54Updated 2 years ago
- It's a compound of WindowsForms, MonoGame, FarseerPhysics and Penumbra and it shows the possibility of creating something like an editor …☆11Updated 6 years ago
- Mercury Particle Engine☆82Updated 9 years ago
- An efficient and easy to implement synchronization layer for multiplayer games☆71Updated 2 years ago
- Modern C# bindings for NVIDIA PhysX SDK 4☆24Updated 6 years ago
- A 2D Deferred lights implementation for Monogame☆20Updated 7 years ago
- Code from my speed coding network game youtube serie☆28Updated 8 years ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆30Updated 6 years ago
- ☆21Updated 4 years ago
- Lightweight 3D game engine for MonoGame/FNA.☆32Updated 6 months ago