valantonini / AStar
A 2D A Star (A*) pathfinding implementation in C# focused on ease of use
☆130Updated 4 months ago
Related projects: ⓘ
- A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETS…☆335Updated 5 months ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆85Updated 2 years ago
- Library for randomly selecting weighted items in C#☆120Updated 2 years ago
- C# ECS + ORM☆163Updated last month
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆104Updated 8 months ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆153Updated 4 years ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆149Updated last month
- C# port of Box2D - Erin Catto's 2D Physics Engine☆264Updated last year
- Benchmarks of some C# ECS frameworks.☆119Updated 2 months ago
- 2D math / geometry collision library for C#, compatable with monogame.☆52Updated 3 years ago
- Pure C# HighLevel API for multiplayer games☆191Updated last week
- C# Rollback network SDK☆95Updated this week
- A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.☆90Updated 10 months ago
- A generic collection for selecting random elements by weight in O(1) in C#☆162Updated last year
- A simple system for running nested coroutines in C#.☆134Updated 7 years ago
- WattleScript C# scripting engine.☆56Updated 7 months ago
- Lightweight and fully managed reliable UDP library.☆212Updated last year
- Probably the simplest to use ECS for C#☆76Updated last year
- An efficient and easy to implement synchronization layer for multiplayer games☆70Updated last year
- A pure managed C# implementation of the Netcode.IO spec☆257Updated last year
- A high-performance alloc free c# Jobscheduler.☆160Updated 2 months ago
- Fluent API for creating state machines in C#☆279Updated 5 years ago
- A reactive take on the ECS pattern for .net game developers☆520Updated 3 months ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆219Updated last week
- ☆50Updated this week
- C# Realtime GUI System☆135Updated 2 months ago
- Example simple game with LiteNetLib (work in progress)☆157Updated 2 years ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆85Updated 2 months ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆84Updated last year