C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.
☆15Jan 2, 2025Updated last year
Alternatives and similar repositories for mmGame-Engine-Raylib-ECS
Users that are interested in mmGame-Engine-Raylib-ECS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A C# wrapper for SDL2 and SDL3☆18Jan 28, 2026Updated 5 months ago
- C# Game Engine☆14Dec 3, 2024Updated last year
- A code generator for generating bindings for C# for C and COM libraries☆67Apr 25, 2026Updated 2 months ago
- A replay system with Entitas framework.☆14Oct 24, 2017Updated 8 years ago
- Urho.Net samples☆12Apr 5, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Entity Component based Game Engine for XNA 4.0 (or FNA/MonoGame)☆14May 23, 2024Updated 2 years ago
- A Monogame based tutorial series, goal is to have a fully working Tetris game☆12Feb 21, 2025Updated last year
- ☆19Apr 14, 2026Updated 3 months ago
- Simple Sprites & bone-like Transformations for MonoGame projects.☆12Jan 16, 2019Updated 7 years ago
- Hand-crafted C# bindings for SDL3☆39Jul 16, 2026Updated last week
- Light-weight yet powerfull XML-based OO/NoSQL thread-safe embedded database☆13Apr 1, 2017Updated 9 years ago
- A humble game framework focuses on 2d for learning purpose.☆10Oct 3, 2024Updated last year
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆52Nov 18, 2024Updated last year
- MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that u…☆13Aug 23, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Apr 15, 2024Updated 2 years ago
- The fastest ways to do things in C#.☆14Dec 25, 2023Updated 2 years ago
- A powerful C# based 3D and 2D game engine.☆60Updated this week
- Curated list of awesome stuff for raylib.☆57Sep 10, 2023Updated 2 years ago
- A C# game framework designed to make prototyping simple, projects scalable, and scope-creep manageable.☆28Updated this week
- Simple Interpreted Language Kit (SILK). An easy way to add scripting and automation to your .NET applications.☆19Updated this week
- ☆66Mar 4, 2026Updated 4 months ago
- A game engine editor built in WPF☆14Aug 14, 2023Updated 2 years ago
- The C# port of an advanced 3D rendering library built on top of raylib.☆15Jul 2, 2026Updated 3 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- C# ECS Benchmarks☆48Feb 2, 2026Updated 5 months ago
- This repository is a WIP cross-platform Game Engine developed in C#.☆69Nov 1, 2025Updated 8 months ago
- A game engine built on MonoGame.☆40Updated this week
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆19Jul 28, 2025Updated 11 months ago
- Love 2d based Tetris game☆13May 21, 2013Updated 13 years ago
- A WIP C# game- and software engine☆10Dec 13, 2020Updated 5 years ago
- Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building exper…☆125Jun 8, 2026Updated last month
- Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.☆152Jun 30, 2022Updated 4 years ago
- Dangerous Dave in TIC-80☆10Jun 22, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- XNA re-imagined.☆94Jan 2, 2025Updated last year
- SWI-Prolog 2-Way interface to Commmon Language Interface☆13Jan 21, 2017Updated 9 years ago
- This is the companion repo for MonoGame RPG Development Succinctly by Charles Humphrey and Jim Perry. Published by Syncfusion, Inc.☆22Oct 31, 2022Updated 3 years ago
- Minimal rigid body physics simulation☆21Sep 19, 2024Updated last year
- Generate C# bindings from C headers☆31Feb 12, 2025Updated last year
- 3D game in MonoGame☆29Jul 9, 2024Updated 2 years ago
- LogicMOO Natural Language Understanding Kit Unified into Prolog☆13Oct 2, 2021Updated 4 years ago