heroiclabs / nakama-dotnetLinks
.NET client for Nakama server written in C#.
☆145Updated last week
Alternatives and similar repositories for nakama-dotnet
Users that are interested in nakama-dotnet are comparing it to the libraries listed below
Sorting:
- Example simple game with LiteNetLib (work in progress)☆172Updated 2 years ago
- A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.☆91Updated last year
- Peer to peer network solution for multiplayer games.☆155Updated 2 years ago
- A sample game called Pirate Panic for Unity engine built with Nakama server.☆149Updated 2 years ago
- Benchmarks of some C# ECS frameworks.☆145Updated 4 months ago
- Pure C# HighLevel API for multiplayer games☆257Updated last week
- DarkRift Networking by Unordinal☆235Updated last year
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆110Updated 4 months ago
- A Client/Server Network State-Synchronization Layer for Games☆156Updated 7 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆198Updated 5 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆255Updated last year
- Behavior Trees and Case Logic for C#7☆110Updated 2 years ago
- Lightweight and fully managed reliable UDP library.☆219Updated 2 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆321Updated 3 years ago
- An example on how to create a FPS game with Darkrift 2☆66Updated 2 years ago
- Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)☆109Updated this week
- A high-performance alloc free c# Jobscheduler.☆187Updated 4 months ago
- Probably the simplest to use ECS for C#☆93Updated last year
- A reactive take on the ECS pattern for .net game developers☆541Updated 3 weeks ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆88Updated 2 years ago
- Server and client Examples show how ENet-CSharp works with Unity☆21Updated 3 years ago
- For core RPG related data models and logic☆81Updated last month
- Unity client for Nakama server.☆443Updated 2 months ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆151Updated 7 years ago
- A 2D A Star (A*) pathfinding implementation in C# focused on ease of use☆147Updated last year
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆176Updated 3 months ago
- A high performance component oriented take on ECS.☆104Updated this week
- An attempt at generalized pathfinding for a 2D platformer style game.☆17Updated 6 years ago
- Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled☆165Updated last week
- This is a fork of Forge Alloy by BeardedManStudios. The devs of Forge seem to be inactive, and are not applying pull requests by the Forg…☆57Updated last year