paulcscharf / syzygyLinks
A small multiplayer RTS prototype
☆22Updated 10 years ago
Alternatives and similar repositories for syzygy
Users that are interested in syzygy are comparing it to the libraries listed below
Sorting:
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- Various core functions useful to almost every project☆19Updated 10 months ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆159Updated 5 years ago
- A fluent networking library build on top of lidgren network.☆16Updated 7 years ago
- Box2DNet is a C# port of Box2D☆31Updated 7 years ago
- This project is a finite state machine designed to be used in games.☆64Updated 3 years ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- Code from my speed coding network game youtube serie☆29Updated 9 years ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆86Updated 2 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆35Updated 7 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated 3 years ago
- Pathfinding framework☆26Updated 6 years ago
- Repository with advanced collections like OrderedHashSet or OrderedDictionary☆46Updated 6 years ago
- Advanced physics engine library based on Chipmunk in C#☆83Updated 6 years ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆88Updated 3 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 8 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- A flood fill algorithm implementation for C#☆90Updated 5 years ago
- Extension methods library emitting IL to generate delegates for fast reflection☆98Updated 9 years ago
- Generic Markov chain generation for C#☆55Updated 3 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆164Updated 5 months ago
- A simple finite-state machine (FSM) that uses state transition tables for configuration.☆35Updated 9 years ago
- A simple system for running nested coroutines in C#.☆138Updated 8 years ago
- A library for generating coherent noise.☆39Updated 4 years ago
- Various C# implementations of game AI☆92Updated 5 years ago
- 2D math / geometry collision library for C#, compatable with monogame.☆55Updated 4 years ago
- C# co-routine Kernel for .Net. Includes Futures, Barriers, Triggers, Timers and Groups. Gamasutra article provides extra documentation.☆70Updated 3 months ago
- A real-time rendering library☆42Updated 9 years ago
- A Client/Server Network State-Synchronization Layer for Games☆158Updated 7 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆56Updated 11 years ago