azsdaja / FloodSpill-CSharpLinks
A flood fill algorithm implementation for C#
☆88Updated 5 years ago
Alternatives and similar repositories for FloodSpill-CSharp
Users that are interested in FloodSpill-CSharp are comparing it to the libraries listed below
Sorting:
- A procedural dungeon generator with connected paths created from a spanning tree☆71Updated 4 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆54Updated 4 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- A finite state machine micro-framework for Unity3D focused on a pure code implementation.☆65Updated 2 years ago
- Tutorials files for LibNoise.Unity☆62Updated 5 years ago
- a roguelike framework for C# with ECS and Unity integration☆100Updated 4 years ago
- A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.☆87Updated 3 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- A library for generating coherent noise.☆39Updated 4 years ago
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆68Updated 7 years ago
- Goal oriented action planning beyond GOAP☆76Updated 4 years ago
- A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game obje…☆88Updated 7 years ago
- ☆21Updated 9 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆29Updated 5 months ago
- Hexagon Grid Coordinate System for Unity/C#☆89Updated 10 years ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆171Updated 4 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆41Updated 9 years ago
- libnoise port to C#☆16Updated 5 years ago
- Another usable Port of triangle.NET for Unity .☆79Updated 7 years ago
- Shared code between the Svelto repositories☆41Updated 11 months ago
- A logical hex-grid implementation based on Amit Patel's examples at http://www.redblobgames.com/grids/hexagons/.☆33Updated 5 years ago
- Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.☆97Updated 5 years ago
- Code for the talk 'Building a Turn-Based Game Prototype …The ECS Way' from Unite Copenhagen 2019☆51Updated 4 years ago
- SharpSteer2 - AI Steering Behaviours For C#☆32Updated 9 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- Map generator based on Voronoi diagrams.☆53Updated 7 years ago
- Collection of helpful utilities we use in our Unity projects.☆200Updated 5 years ago
- An easy to use API that allows you to manipulate files inside of Unity without the headache of using AssetDatabase.☆71Updated 8 years ago
- A library to manage 2D hexagonal tiles in Unity.☆77Updated 4 years ago
- C# / Unity port of Joshua Tippetts Accidental Noise Library☆43Updated 8 years ago