jkvargas / russimpView external linksLinks
Assimp bindings for Rust
☆98Aug 12, 2025Updated 6 months ago
Alternatives and similar repositories for russimp
Users that are interested in russimp are comparing it to the libraries listed below
Sorting:
- A render-backend independant egui backend for sdl2☆11Sep 7, 2025Updated 5 months ago
- FBX DOM library for Rust. // See https://github.com/lo48576/fbx-viewer for working example application // NO PLAN TO UPDATE in the forese…☆28Mar 20, 2023Updated 2 years ago
- ☆11May 7, 2024Updated last year
- Bindings to Nvidia Labs's ꟻLIP image comparison and error visualization library☆22Nov 24, 2025Updated 2 months ago
- ☆13Aug 18, 2022Updated 3 years ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- Rust bindings to the awesome stb_image library☆77Nov 17, 2023Updated 2 years ago
- Rust crate for physics simulation based on the Bullet SDK and modeled after PyBullet (Github Mirror).☆24Jan 21, 2024Updated 2 years ago
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- A crate for loading glTF 2.0☆608Sep 23, 2025Updated 4 months ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- A rust CAD engine (NURBS kernel)☆19Mar 7, 2023Updated 2 years ago
- Math Interoperability Types☆283Jan 2, 2024Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆37Nov 23, 2025Updated 2 months ago
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 7 months ago
- FBX viewer. Demo (and test) of `fbxcel` and `fbxcel-dom` crates.☆22Sep 27, 2023Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆208Oct 9, 2025Updated 4 months ago
- Data structures and algorithms for 3D geometric modeling.☆45Jan 2, 2024Updated 2 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Jul 16, 2023Updated 2 years ago
- Cross platform, lightweight Rust graphics library☆19Apr 28, 2024Updated last year
- Implementation of PBR using wgpu-rs☆80Oct 9, 2021Updated 4 years ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Jan 28, 2026Updated 2 weeks ago
- This is the egui integration crate for winit and ash.☆22Apr 6, 2024Updated last year
- Number names is a Rust library to provide formatted string names for cardinal and ordinal numbers.☆13May 16, 2022Updated 3 years ago
- Render preview☆11Jun 27, 2019Updated 6 years ago
- ☆20Aug 31, 2022Updated 3 years ago
- Mesh eXchange library.☆23Apr 16, 2025Updated 9 months ago
- Hassle-free asynchronous programming for Rust☆33Apr 20, 2025Updated 9 months ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆25Feb 10, 2021Updated 5 years ago
- Rust bindings to stb☆10Dec 3, 2025Updated 2 months ago
- Rust crate for the Google Draco mesh compression library (WIP)☆17Jan 7, 2026Updated last month
- Hydraulic Erosion Simulation on a Sphere☆12Jan 8, 2025Updated last year
- Zero-terminated string types for FFI.☆13Mar 13, 2023Updated 2 years ago
- Wavelength aware path tracer written in rust☆25Jul 9, 2024Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆29Feb 5, 2024Updated 2 years ago
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆25May 19, 2023Updated 2 years ago
- Vulkan bindings for Rust☆2,205Dec 29, 2025Updated last month
- 🎳 Rust binding for NVIDIA PhysX 🦀☆726Feb 12, 2024Updated 2 years ago