CyberAgentAILab / SuperNormalLinks
[CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"
☆186Updated 6 months ago
Alternatives and similar repositories for SuperNormal
Users that are interested in SuperNormal are comparing it to the libraries listed below
Sorting:
- My Modification to vanilla 3D Gaussians☆126Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 6 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆177Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆98Updated 5 months ago
- ☆85Updated last year
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆147Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆92Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 11 months ago
- ☆116Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆112Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆139Updated last year
- An unofficial implementation of absGS☆117Updated last year
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆145Updated 9 months ago
- [NeurIPS'24] NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction☆125Updated last year
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆89Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- ☆61Updated 7 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆186Updated 10 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 5 months ago
- Improved 3DGS rasterizer.☆121Updated 7 months ago
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆163Updated 6 months ago
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated last year
- Make 2DGS Great Again!☆58Updated 10 months ago
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆82Updated 2 months ago
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆116Updated 8 months ago
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆75Updated last year
- [ICCV'23] Pytorch implementation of "ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces"☆155Updated last year
- BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering☆100Updated 5 months ago
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆110Updated 3 months ago