googlefonts / compute-shader-101
Sample code for compute shader 101 training
☆534Updated this week
Related projects ⓘ
Alternatives and complementary repositories for compute-shader-101
- Experimental real-time renderer with support for dynamic global illumination☆400Updated 8 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆404Updated last year
- A small path tracing renderer written in Rust.☆532Updated 2 years ago
- Universal shader translation in Rust☆1,539Updated last year
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆380Updated 3 weeks ago
- Composable camera rigs☆438Updated 3 months ago
- Vulkan bindings for Rust.☆267Updated last week
- Rust & Vulkan test projects☆389Updated 2 years ago
- A physically-based path tracer☆411Updated 2 years ago
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆245Updated last year
- A large scale terrain rendering library written in Rust☆508Updated last year
- Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.☆438Updated last year
- 🎳 Rust binding for NVIDIA PhysX 🦀☆655Updated 9 months ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆811Updated 9 months ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,068Updated 4 months ago
- A fast BVH using SAH in rust☆229Updated 2 months ago
- Native WebGPU implementation based on wgpu-core☆876Updated 3 weeks ago
- A high-performance, hot-reload graphics engine.☆225Updated last month
- Dear imgui renderer for wgpu-rs.☆257Updated 3 weeks ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆640Updated 3 months ago
- Vulkan tutorial written in Rust using Ash☆171Updated 3 months ago
- A wide linear algebra crate for games and graphics.☆749Updated 7 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆452Updated 8 months ago
- A curated list of wgpu code and resources.☆421Updated 2 years ago
- Rust bindings for the shaderc library.☆260Updated 4 months ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆393Updated this week
- A crate for loading glTF 2.0☆531Updated 2 months ago
- Learn to use WebGPU for native graphic applications in C++☆414Updated this week
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆261Updated last month
- Code accompanying the blog post on bvh construction.☆389Updated last month