Sample code for compute shader 101 training
☆614Feb 3, 2026Updated 5 months ago
Alternatives and similar repositories for compute-shader-101
Users that are interested in compute-shader-101 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧☆7,572Oct 31, 2025Updated 8 months ago
- Guide for using gfx-rs's wgpu library.☆1,940Jun 16, 2026Updated 2 weeks ago
- A cross-platform, safe, pure-Rust graphics API.☆17,470Updated this week
- Universal shader translation in Rust☆1,567Nov 9, 2023Updated 2 years ago
- ☆27Nov 3, 2024Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support☆24Mar 11, 2022Updated 4 years ago
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆264Mar 23, 2023Updated 3 years ago
- A GPU compute-centric 2D renderer.☆4,145Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆998Aug 7, 2025Updated 10 months ago
- Vulkan rendering sandbox for raytracing☆72Sep 17, 2022Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 2 years ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,161Jul 8, 2024Updated last year
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆788Jun 12, 2024Updated 2 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,338Jul 7, 2025Updated 11 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Rust implementation of SPIR-V module processing functionalities☆495Updated this week
- Experimental real-time renderer with support for dynamic global illumination☆433Apr 26, 2025Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Feb 5, 2024Updated 2 years ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆831Jan 29, 2024Updated 2 years ago
- Image filters using wgpu/compute shaders☆21Oct 14, 2022Updated 3 years ago
- A language server implementation for WGSL and WESL☆672Updated this week
- A rendergraph-based graphical framework for Vulkan☆811Jun 22, 2025Updated last year
- Rust & Vulkan test projects☆408May 12, 2022Updated 4 years ago
- Simple profiler scopes for wgpu using timer queries☆133Apr 8, 2026Updated 2 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A tiny hardware-accelerated pixel frame buffer. 🦀☆2,118Jun 12, 2026Updated 3 weeks ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆645Mar 4, 2024Updated 2 years ago
- Cross-platform compute shader engine☆155Feb 3, 2026Updated 5 months ago
- Fast GPU cached text rendering☆717Apr 17, 2026Updated 2 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆483Dec 17, 2022Updated 3 years ago
- Making it easier to work with shaders☆5,407Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆383Jun 19, 2022Updated 4 years ago
- A simple and fast linear algebra library for games and graphics☆1,997Jun 29, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- 🌈🙈 HDR -> display☆33Feb 11, 2023Updated 3 years ago
- 🐦 Friendly little instrumentation profiler for Rust 🦀☆1,719Apr 22, 2026Updated 2 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆52Mar 29, 2026Updated 3 months ago
- Rendering Point Clouds with Compute Shaders☆744Feb 2, 2023Updated 3 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆379May 28, 2026Updated last month
- A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web☆1,754Jul 21, 2024Updated last year
- 2D graphics rendering on the GPU in rust using path tessellation.☆2,581May 3, 2026Updated 2 months ago