fintelia / terra
A large scale terrain rendering library written in Rust
☆508Updated last year
Related projects ⓘ
Alternatives and complementary repositories for terra
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,068Updated 4 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆405Updated last year
- Analyzing the Green Line Extension with OpenStreetMap☆196Updated 5 years ago
- A crate for loading glTF 2.0☆534Updated 3 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆451Updated 8 months ago
- 2D and 3D collision-detection library for Rust.☆584Updated this week
- 2 and 3-dimensional fluid simulation library in Rust.☆536Updated this week
- A voxel library for real-time applications.☆369Updated 2 years ago
- Universal shader translation in Rust☆1,539Updated last year
- Experimental real-time renderer with support for dynamic global illumination☆403Updated 8 months ago
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆451Updated 2 weeks ago
- a language server implementation for the WGSL shading language☆411Updated 2 weeks ago
- A Realtime Path Tracer for Bevy.☆349Updated last year
- A wide linear algebra crate for games and graphics.☆750Updated 7 months ago
- Procedural noise generation library for Rust.☆864Updated 3 months ago
- A curated list of wgpu code and resources.☆421Updated 2 years ago
- Picking and pointer events for Bevy.☆804Updated 2 weeks ago
- A simple and fast linear algebra library for games and graphics☆1,546Updated this week
- This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/☆960Updated last week
- Dear imgui renderer for wgpu-rs.☆260Updated 3 weeks ago
- Type-safe, type-level and stateless Rust graphics framework☆1,094Updated last year
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆266Updated last month
- Pathfinding using Polyanya☆275Updated this week
- A large-scale real-world terrain renderer written in Rust using the Bevy game engine.☆179Updated last year
- Bevy camera controllers with buttery, exponential smoothing.☆288Updated 4 months ago
- A handy ECS☆991Updated last month
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆966Updated this week
- GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code☆1,203Updated last week
- a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightnin…☆902Updated this week
- Fast GPU cached text rendering☆691Updated last month