anopara / country-sliceLinks
☆421Updated 3 years ago
Alternatives and similar repositories for country-slice
Users that are interested in country-slice are comparing it to the libraries listed below
Sorting:
- Composable camera rigs☆464Updated 11 months ago
- Experimental real-time renderer with support for dynamic global illumination☆418Updated 2 months ago
- A high-performance, hot-reload graphics engine.☆280Updated last month
- A Realtime Path Tracer for Bevy.☆369Updated 2 years ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆449Updated 2 years ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆697Updated last year
- Sample code for compute shader 101 training☆584Updated 3 months ago
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆295Updated 3 weeks ago
- A large scale terrain rendering library written in Rust☆543Updated 5 months ago
- Asset pipeline system for game engines & editor suites.☆367Updated 3 years ago
- 2 and 3-dimensional fluid simulation library in Rust.☆611Updated 5 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆313Updated last week
- A voxel library for real-time applications.☆376Updated 3 years ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆307Updated last month
- A small path tracing renderer written in Rust.☆546Updated 2 years ago
- A plugin to use the kajiya renderer with bevy☆116Updated 2 years ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆222Updated 7 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆83Updated this week
- A large-scale real-world terrain renderer written in Rust using the Bevy game engine.☆203Updated 2 years ago
- Vulkan tutorial written in Rust using Ash☆190Updated this week
- 3d transformation gizmo☆265Updated 2 months ago
- A physically-based path tracer☆425Updated 3 years ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,138Updated last year
- Fast prototyping 3D engine☆107Updated 3 years ago
- Crates implementing the Wave Function Collapse algorithm☆154Updated last year
- Dear imgui renderer for wgpu-rs.☆278Updated this week
- Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).☆227Updated 10 months ago
- A curated list of wgpu code and resources.☆452Updated 2 years ago
- A crate for loading glTF 2.0☆584Updated 2 months ago
- GPU driven renderer using WGPU☆68Updated last month