anopara / country-sliceLinks
☆434Updated 3 years ago
Alternatives and similar repositories for country-slice
Users that are interested in country-slice are comparing it to the libraries listed below
Sorting:
- Composable camera rigs☆468Updated last year
- Experimental real-time renderer with support for dynamic global illumination☆421Updated 5 months ago
- A high-performance, hot-reload graphics engine.☆289Updated last week
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆461Updated 2 years ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆225Updated 10 months ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆704Updated last year
- A Realtime Path Tracer for Bevy.☆371Updated 2 years ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆320Updated last month
- Asset pipeline system for game engines & editor suites.☆370Updated 3 years ago
- A large scale terrain rendering library written in Rust☆551Updated 8 months ago
- A voxel library for real-time applications.☆382Updated 3 years ago
- 2 and 3-dimensional fluid simulation library in Rust.☆630Updated 8 months ago
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- Crates implementing the Wave Function Collapse algorithm☆158Updated last year
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆304Updated last week
- A large-scale real-world terrain renderer written in Rust using the Bevy game engine.☆207Updated 2 years ago
- Sample code for compute shader 101 training☆596Updated 6 months ago
- A blender addon and bevy plugin to use Blender as an editor for Bevy☆201Updated 3 years ago
- A small path tracing renderer written in Rust.☆549Updated 3 years ago
- A fast isosurface extraction algorithm.☆147Updated 9 months ago
- 3d transformation gizmo☆281Updated last month
- Pathfinding using Polyanya☆431Updated this week
- Rust Game engine integrated in Blender [WebGPU ready]☆116Updated 3 months ago
- Dear imgui renderer for wgpu-rs.☆284Updated 2 weeks ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,143Updated last year
- Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).☆230Updated last year
- 🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly☆740Updated 3 years ago
- Real-time wgsl visualisation tooling for educating oneself in the art of shader programming☆591Updated 2 weeks ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆320Updated 2 years ago