attackgoat / screen-13
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
☆293Updated last week
Alternatives and similar repositories for screen-13:
Users that are interested in screen-13 are comparing it to the libraries listed below
- Experimental real-time renderer with support for dynamic global illumination☆418Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆165Updated 4 months ago
- A software rendering crate that lets you write shaders with Rust☆316Updated 2 months ago
- Composable camera rigs☆454Updated 7 months ago
- A Realtime Path Tracer for Bevy.☆360Updated last year
- 3d transformation gizmo☆233Updated 4 months ago
- A common windowing interoperability library for Rust☆354Updated 3 weeks ago
- Vulkan tutorial written in Rust using Ash☆182Updated 7 months ago
- yakui is a declarative Rust UI library for games☆255Updated this week
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆470Updated 3 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆170Updated last month
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆174Updated 7 months ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆154Updated last week
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆534Updated last week
- ☆157Updated last week
- A procedural sky plugin for bevy☆286Updated 3 months ago
- A UI layout engine written in Rust☆278Updated last month
- A high-performance, hot-reload graphics engine.☆269Updated last week
- Simple profiler scopes for wgpu using timer queries☆101Updated 2 weeks ago
- Egui gui integration with winit and vulkano☆85Updated last month
- Backend code to use egui with wgpu.☆104Updated 2 months ago
- A shader EDSL for writing render and compute pipelines in rust☆263Updated last year
- Easily write an image to a window☆374Updated last week
- Dear imgui renderer for wgpu-rs.☆266Updated last month
- a language server implementation for the WGSL shading language☆470Updated this week
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆662Updated 7 months ago
- Rust bindings for the shaderc library.☆266Updated last week
- Lightweight game audio☆153Updated last year
- Sparse set-based Entity Component System written in Rust.☆184Updated 5 months ago
- Generate voxel block meshes in Rust.☆213Updated 10 months ago