ekzhang / rptLinks
A physically-based path tracer
☆428Updated 3 years ago
Alternatives and similar repositories for rpt
Users that are interested in rpt are comparing it to the libraries listed below
Sorting:
- A small path tracing renderer written in Rust.☆548Updated 3 years ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆828Updated last year
- A software rendering crate that lets you write shaders with Rust☆336Updated 10 months ago
- A wide linear algebra crate for games and graphics.☆783Updated 5 months ago
- PBR rendering example/experiment with rendy☆226Updated 5 years ago
- Tiny OBJ Loader in Rust☆262Updated 9 months ago
- Dear imgui renderer for wgpu-rs.☆284Updated 3 weeks ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆463Updated 2 years ago
- Realtime 3D N-Body-Simulation☆492Updated 3 years ago
- A higher dimensional raytracing prototype with non-euclidean-like features☆221Updated 6 years ago
- Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"☆92Updated 3 years ago
- Rust bindings for the shaderc library.☆282Updated last month
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆445Updated 2 weeks ago
- 🔭 A simple ray tracer in Rust 🦀☆256Updated 3 years ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆708Updated last year
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆305Updated last month
- A fast BVH using SAH in rust☆254Updated 3 months ago
- A toy raytracer in Rust☆235Updated 4 years ago
- Polygonal mesh processing.☆187Updated 6 months ago
- GLSL parser for Rust☆199Updated 8 months ago
- 2 and 3-dimensional fluid simulation library in Rust.☆631Updated 9 months ago
- Collection of example code for learning OpenGL in Rust☆390Updated 2 years ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆487Updated 2 months ago
- Asset pipeline system for game engines & editor suites.☆371Updated 3 years ago
- Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.☆509Updated 2 years ago
- A modern 3D/2D game engine that uses wgpu.☆171Updated 5 years ago
- RTS game/engine in Rust and WebGPU☆332Updated 2 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- A toy ray tracer in Rust☆521Updated 4 years ago