Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
☆93Apr 22, 2026Updated 6 months ago
Alternatives and similar repositories for ray-tracing-in-one-weekend
Users that are interested in ray-tracing-in-one-weekend are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust implementation of Peter Shirley's "Ray Tracing: The Rest Of Your Life"☆15Apr 22, 2026Updated 6 months ago
- Rust implementation of Peter Shirley's "Ray Tracing: The Next Week"☆24Apr 3, 2023Updated 3 years ago
- Ray tracer from Peter Shirley's Ray Tracing In One Weekend / The Next Week, but in Rust.☆57Dec 4, 2022Updated 3 years ago
- Rust implementation of the book Ray Tracing in One Weekend☆103Jun 3, 2018Updated 8 years ago
- Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter☆34Apr 21, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.☆18Oct 8, 2026Updated 3 weeks ago
- A real-time simulation game about building a colony on an exo-planet for terminal lovers.☆12Oct 1, 2026Updated 3 weeks ago
- Game engine with geometry virtualization similar to UE5's Nanite☆11Dec 11, 2022Updated 3 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆19Oct 25, 2021Updated 5 years ago
- Main Web Site (Online Books)☆39Oct 13, 2023Updated 3 years ago
- Playing with volumetric rendering in rust☆19Mar 17, 2021Updated 5 years ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆831Jan 29, 2024Updated 2 years ago
- My Rust implementation of Ray Tracing in One Weekend by Peter Shirley.☆25Mar 29, 2023Updated 3 years ago
- A plugin for esbuild to import local shader fragments via #include pragma from GLSL files with .glsl, .vert, .frag, .vs, .fs extensions.☆14Sep 7, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 2027 Internship repo☆29Updated this week
- Raytracing Study☆14Jul 13, 2024Updated 2 years ago
- Safe wrapper for openjpeg-sys.☆11Jul 29, 2025Updated last year
- Vulkan meshlet + visibility buffer renderer☆65Dec 10, 2023Updated 2 years ago
- Repository for Computer Graphics courses EDAF80 (ex EDA221) and EDAN35 at Lund University, Sweden.☆23Sep 7, 2026Updated last month
- Rust implementation of http://pbrt.org/☆21Oct 1, 2026Updated 3 weeks ago
- An async JSON-RPC 2.0 crate written in Rust.☆14Oct 26, 2022Updated 4 years ago
- SDFGen for Python☆12Jun 14, 2026Updated 4 months ago
- ☆10Apr 19, 2026Updated 6 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A 3d ray marching fractal engine in Javascript☆24Jul 13, 2012Updated 14 years ago
- Set the error context using doc comments☆53Dec 14, 2019Updated 6 years ago
- RealWorld App Axum + SeaORM☆13Apr 28, 2022Updated 4 years ago
- Vulkan path tracing with Rust☆96Oct 13, 2023Updated 3 years ago
- ChainX's Canary Network☆12Jun 25, 2023Updated 3 years ago
- grr and rust-gpu pbr rendering☆29Apr 2, 2021Updated 5 years ago
- Lib Armory3D to draw debug infos on the screen☆11Aug 27, 2020Updated 6 years ago
- ☆10Jan 9, 2014Updated 12 years ago
- Unity エディタの Game ビューに iPhone X のセーフエリアを表示できるエディタ拡張☆21Mar 27, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- WebGPU RTX☆14Dec 6, 2022Updated 3 years ago
- implementing PBR ( Physically Based Rendering) in WebGL from scratch.☆13Nov 26, 2017Updated 8 years ago
- Just a quick terrain generation experiment.☆44Apr 22, 2023Updated 3 years ago
- Framework of pa code for THU compiler principle course.☆13Dec 18, 2019Updated 6 years ago
- ☆11Oct 25, 2023Updated 3 years ago
- A rust implementation of the ray tracing renderer described in Ray Tracing from the Ground Up☆31Jan 30, 2021Updated 5 years ago
- ☆12Oct 7, 2024Updated 2 years ago