fralken / ray-tracing-in-one-weekend
Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
☆88Updated 2 years ago
Alternatives and similar repositories for ray-tracing-in-one-weekend:
Users that are interested in ray-tracing-in-one-weekend are comparing it to the libraries listed below
- Vulkan path tracing with Rust☆77Updated last year
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 2 years ago
- Rust implementation of Peter Shirley's "Ray Tracing: The Next Week"☆24Updated 2 years ago
- Experimental real-time renderer with support for dynamic global illumination☆416Updated last year
- Fast prototyping 3D engine☆106Updated 3 years ago
- Vulkan tutorial written in Rust using Ash☆187Updated 2 weeks ago
- Rendiation Rendering Framework☆62Updated this week
- glTF 2.0 file viewer written in Rust using Vulkan☆81Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆103Updated last week
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆146Updated last week
- Ray tracer from Peter Shirley's Ray Tracing In One Weekend / The Next Week, but in Rust.☆56Updated 2 years ago
- A fast BVH using SAH in rust☆240Updated 2 months ago
- Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)☆47Updated 2 years ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆40Updated 7 months ago
- A small path tracing renderer written in Rust.☆543Updated 2 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆173Updated 2 weeks ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆304Updated last year
- Tiny OBJ Loader in Rust☆244Updated 3 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆176Updated 9 months ago
- Rendering things☆34Updated 3 weeks ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated last month
- A Vulkan renderer for imgui-rs using Ash☆65Updated 2 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆99Updated 2 months ago
- A physically-based path tracer☆419Updated 3 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆408Updated last week
- Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL☆142Updated last year
- Dear imgui renderer for wgpu-rs.☆267Updated this week
- 🔭 A simple ray tracer in Rust 🦀☆246Updated 3 years ago