EmbarkStudios / physx-rsLinks
🎳 Rust binding for NVIDIA PhysX 🦀
☆699Updated last year
Alternatives and similar repositories for physx-rs
Users that are interested in physx-rs are comparing it to the libraries listed below
Sorting:
- Rust wants & tracking for Embark 🦀☆939Updated 7 months ago
- Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.☆493Updated 2 years ago
- A wide linear algebra crate for games and graphics.☆777Updated 2 months ago
- Rust bindings for the shaderc library.☆275Updated last month
- Asset pipeline system for game engines & editor suites.☆368Updated 3 years ago
- A crate for loading glTF 2.0☆582Updated 3 months ago
- Composable camera rigs☆469Updated last year
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆430Updated this week
- A simple and fast linear algebra library for games and graphics☆1,760Updated 3 weeks ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,144Updated last year
- Dear imgui renderer for wgpu-rs.☆280Updated last month
- A small path tracing renderer written in Rust.☆546Updated 2 years ago
- Universal shader translation in Rust☆1,565Updated last year
- State of the art "build your own engine" kit powered by gfx-hal☆819Updated 2 years ago
- Vulkan bindings for Rust.☆317Updated 2 weeks ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆481Updated 8 months ago
- 2 and 3-dimensional fluid simulation library in Rust.☆622Updated 6 months ago
- Rust version of https://github.com/Overv/VulkanTutorial☆729Updated last year
- Vulkan tutorial written in Rust using Ash☆195Updated last month
- Type-safe, type-level and stateless Rust graphics framework☆1,106Updated 2 years ago
- A curated list of wgpu code and resources.☆456Updated 2 years ago
- A linear algebra and mathematics library for computer graphics.☆1,178Updated 8 months ago
- Tiny OBJ Loader in Rust☆256Updated 7 months ago
- Rust to SPIR-V compiler☆558Updated 4 years ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆702Updated last year
- Experimental real-time renderer with support for dynamic global illumination☆421Updated 3 months ago
- A software rendering crate that lets you write shaders with Rust☆332Updated 7 months ago
- Vulkan bindings for Rust☆2,069Updated 2 weeks ago
- RTS game/engine in Rust and WebGPU☆323Updated last year
- Entity Component System focused on usability and flexibility.☆812Updated this week