gltf-rs / gltfView external linksLinks
A crate for loading glTF 2.0
☆608Sep 23, 2025Updated 4 months ago
Alternatives and similar repositories for gltf
Users that are interested in gltf are comparing it to the libraries listed below
Sorting:
- glTF 2.0 Viewer written in Rust☆206Apr 15, 2025Updated 9 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆208Oct 9, 2025Updated 4 months ago
- A simple and fast linear algebra library for games and graphics☆1,891Feb 4, 2026Updated last week
- Universal shader translation in Rust☆1,566Nov 9, 2023Updated 2 years ago
- Vulkan bindings for Rust☆2,205Dec 29, 2025Updated last month
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,153Jul 8, 2024Updated last year
- 2D graphics rendering on the GPU in rust using path tessellation.☆2,531Nov 13, 2025Updated 3 months ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆726Feb 12, 2024Updated 2 years ago
- Window handling library in pure Rust☆5,809Updated this week
- Safe and rich Rust wrapper around the Vulkan API☆5,010Feb 5, 2026Updated last week
- A linear algebra and mathematics library for computer graphics.☆1,197Dec 7, 2024Updated last year
- Tiny OBJ Loader in Rust☆264Jan 20, 2025Updated last year
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆718Aug 4, 2024Updated last year
- GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code☆1,441Dec 14, 2025Updated 2 months ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆178May 21, 2025Updated 8 months ago
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆228Oct 29, 2024Updated last year
- A fast BVH using SAH in rust☆262Nov 16, 2025Updated 2 months ago
- 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧☆7,589Oct 31, 2025Updated 3 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆196Jan 22, 2026Updated 3 weeks ago
- Specs - Parallel ECS☆2,594Jun 7, 2024Updated last year
- [abandoned] Totally not inspired Rust 3D library☆562Sep 27, 2022Updated 3 years ago
- Fast GPU cached text rendering☆718Jan 22, 2026Updated 3 weeks ago
- State of the art "build your own engine" kit powered by gfx-hal☆815Nov 14, 2022Updated 3 years ago
- An OpenGL function pointer loader for Rust☆734Nov 25, 2025Updated 2 months ago
- [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.☆5,408Feb 27, 2023Updated 2 years ago
- High performance Rust ECS library☆1,703Dec 30, 2021Updated 4 years ago
- 2D and 3D physics engines focused on performance.☆5,125Jan 9, 2026Updated last month
- A cross-platform, safe, pure-Rust graphics API.☆16,332Updated this week
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆463Dec 16, 2025Updated last month
- Guide for using gfx-rs's wgpu library.☆1,851Updated this week
- A handy ECS☆1,232Jan 18, 2026Updated 3 weeks ago
- Procedural noise generation library for Rust.☆1,045Feb 14, 2025Updated last year
- Rust to SPIR-V compiler☆555Oct 22, 2020Updated 5 years ago
- 🐦 Friendly little instrumentation profiler for Rust 🦀☆1,670Sep 16, 2025Updated 4 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆194Sep 12, 2025Updated 5 months ago
- Rust bindings for the shaderc library.☆284Sep 6, 2025Updated 5 months ago
- Rust bindings for Dear ImGui☆2,971Jan 25, 2026Updated 2 weeks ago
- Rust bindings to wgpu native library