Composable camera rigs
β481Jul 22, 2024Updated 2 years ago
Alternatives and similar repositories for dolly
Users that are interested in dolly are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- h3r2tic's dolly abstraction layer for the bevy game frameworkβ166May 1, 2025Updated last year
- π¦ Friendly little instrumentation profiler for Rust π¦β1,751Oct 5, 2026Updated last week
- A procedural sky plugin for bevyβ311Jan 19, 2026Updated 8 months ago
- π‘ Experimental real-time global illumination renderer π¦β5,339Jul 7, 2025Updated last year
- A low-level gltf parser implemented on nanoserdeβ40Sep 23, 2026Updated 2 weeks ago
- Wordpress hosting with auto-scaling - Free Trial Offer β’ AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A Swiss Army knife of a camera plugin that allows for easy setup and configuration of a wide variety of types of moveable cameras and plaβ¦β189Sep 17, 2023Updated 3 years ago
- πΉ A quick'n'dirty game sample using kajiya, physx-rs, and dollyβ741Jun 18, 2022Updated 4 years ago
- a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightninβ¦β1,183Updated this week
- π Hanabi β a GPU particle system plugin for the Bevy game engine.β1,427Oct 4, 2026Updated last week
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.β223Aug 5, 2026Updated 2 months ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.β721Aug 4, 2024Updated 2 years ago
- A plugin to use the kajiya renderer with bevyβ122Oct 3, 2022Updated 4 years ago
- 3d transformation gizmoβ337Aug 17, 2026Updated last month
- A straightforward stateful input manager for the Bevy game engine.β969Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer β’ AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Tweening animation plugin for the Bevy game engine.β573Jun 28, 2026Updated 3 months ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.β1,157Jul 8, 2024Updated 2 years ago
- A plugin that enables a subset of entity relationship features for bevyβ154Jun 3, 2025Updated last year
- A Bevy plugin to use Kira for game audioβ472Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rulesβ208Sep 19, 2026Updated 3 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.β315Feb 2, 2026Updated 8 months ago
- A Realtime Path Tracer for Bevy.β382May 5, 2023Updated 3 years ago
- Universal shader translation in Rustβ1,566Nov 9, 2023Updated 2 years ago
- Library for expressive game audio.β1,070Sep 26, 2026Updated 2 weeks ago
- Managed Kubernetes at scale on DigitalOcean β’ AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- π³ Rust binding for NVIDIA PhysX π¦β732Feb 12, 2024Updated 2 years ago
- β336Jun 19, 2026Updated 3 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.β42Jan 25, 2022Updated 4 years ago
- BVH Construction and Traversal Libraryβ112Oct 5, 2026Updated last week
- A bevy plugin for creating 3d grass in your gameβ140Jul 10, 2024Updated 2 years ago
- Picking and pointer events for Bevyβ839Mar 4, 2025Updated last year
- Pure Rust implementation of the meshoptimizer libraryβ28Dec 18, 2025Updated 9 months ago
- Asset pipeline system for game engines & editor suites.β379Jul 9, 2026Updated 3 months ago
- Blazingly fast retained layout engine for Bevy ECS.β966Updated this week
- GPU virtual machines on DigitalOcean Gradient AI β’ AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- In-App editor tools for bevy applicationsβ836Apr 25, 2025Updated last year
- Pathfinding on NavMeshes for Bevyβ495Aug 31, 2026Updated last month
- A voxel library for real-time applications.β385Jun 23, 2022Updated 4 years ago
- π Making Rust a first-class language and ecosystem for GPU shaders π§β7,557Oct 31, 2025Updated 11 months ago
- A cool-headed display transformβ456Feb 22, 2023Updated 3 years ago
- Utility AI library for the Bevy game engineβ1,304Oct 7, 2025Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytesβ76Jun 29, 2026Updated 3 months ago