h3r2tic / dollyLinks
Composable camera rigs
☆469Updated last year
Alternatives and similar repositories for dolly
Users that are interested in dolly are comparing it to the libraries listed below
Sorting:
- Experimental real-time renderer with support for dynamic global illumination☆423Updated 7 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆322Updated last week
- A Realtime Path Tracer for Bevy.☆372Updated 2 years ago
- A high-performance, hot-reload graphics engine.☆297Updated last month
- Asset pipeline system for game engines & editor suites.☆372Updated 3 years ago
- 3d transformation gizmo☆287Updated this week
- Vulkan tutorial written in Rust using Ash☆200Updated 2 months ago
- Dear imgui renderer for wgpu-rs.☆285Updated last week
- Real-world terrain rendering prototype built in Rust with Bevy, developed as part of my Bachelor thesis on large-scale GPU terrain system…☆210Updated 2 years ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆464Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆187Updated 2 months ago
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆307Updated last month
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆195Updated last month
- 🎳 Rust binding for NVIDIA PhysX 🦀☆718Updated last year
- ☆191Updated last month
- glTF 2.0 file viewer written in Rust using Vulkan☆86Updated this week
- A voxel library for real-time applications.☆382Updated 3 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆449Updated last week
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆194Updated 3 months ago
- yakui is a declarative Rust UI library for games☆299Updated 2 weeks ago
- Pathfinding using Polyanya☆445Updated last week
- GPU driven renderer using WGPU☆69Updated 6 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆192Updated this week
- ☆435Updated 3 years ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆310Updated 5 months ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆227Updated last year
- Polyline Rendering for Bevy☆205Updated last month
- A software rendering crate that lets you write shaders with Rust☆339Updated 11 months ago
- A large scale terrain rendering library written in Rust☆560Updated 9 months ago
- A procedural sky plugin for bevy☆299Updated last week