dimforge / salvaLinks
2 and 3-dimensional fluid simulation library in Rust.
☆628Updated 8 months ago
Alternatives and similar repositories for salva
Users that are interested in salva are comparing it to the libraries listed below
Sorting:
- 2D and 3D collision-detection library for Rust.☆731Updated 3 weeks ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆455Updated 2 years ago
- A wide linear algebra crate for games and graphics.☆780Updated 4 months ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,141Updated last year
- A simple and fast linear algebra library for games and graphics☆1,790Updated last week
- Procedural noise generation library for Rust.☆1,011Updated 7 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆484Updated last month
- 🎳 Rust binding for NVIDIA PhysX 🦀☆703Updated last year
- Entity Component System focused on usability and flexibility.☆822Updated this week
- A curated list of wgpu code and resources.☆454Updated 2 years ago
- A large scale terrain rendering library written in Rust☆549Updated 7 months ago
- A handy ECS☆1,157Updated last month
- Pathfinding using Polyanya☆427Updated 2 weeks ago
- Realtime 3D N-Body-Simulation☆489Updated 3 years ago
- A language server implementation for WGSL and WESL☆559Updated last week
- Picking and pointer events for Bevy☆843Updated 6 months ago
- RTS game/engine in Rust and WebGPU☆331Updated 2 years ago
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,188Updated last week
- A crate for loading glTF 2.0☆592Updated last week
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆304Updated last week
- Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.☆320Updated this week
- Experimental real-time renderer with support for dynamic global illumination☆421Updated 5 months ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆308Updated 3 months ago
- Tiny OBJ Loader in Rust☆257Updated 8 months ago
- Fast GPU cached text rendering☆704Updated 2 months ago
- An N-body WebAssembly simulation using Web GPU☆238Updated 2 years ago
- 3d transformation gizmo☆275Updated 2 weeks ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆223Updated 10 months ago
- Type-safe, type-level and stateless Rust graphics framework☆1,108Updated 2 years ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆319Updated last year