dimforge / salva
2 and 3-dimensional fluid simulation library in Rust.
☆589Updated 3 months ago
Alternatives and similar repositories for salva:
Users that are interested in salva are comparing it to the libraries listed below
- 2D and 3D collision-detection library for Rust.☆674Updated this week
- A simple and fast linear algebra library for games and graphics☆1,697Updated last week
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆430Updated 2 years ago
- Procedural noise generation library for Rust.☆964Updated 2 months ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,124Updated 10 months ago
- A handy ECS☆1,079Updated last month
- Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.☆306Updated 6 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆475Updated 4 months ago
- A wide linear algebra crate for games and graphics.☆761Updated last week
- A large scale terrain rendering library written in Rust☆535Updated 2 months ago
- Entity Component System focused on usability and flexibility.☆791Updated last week
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆555Updated 3 weeks ago
- A crate for loading glTF 2.0☆570Updated this week
- Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.☆482Updated last year
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,086Updated last week
- a language server implementation for the WGSL shading language☆489Updated last week
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆296Updated 7 months ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆688Updated last year
- A common windowing interoperability library for Rust☆361Updated 2 months ago
- Fast GPU cached text rendering☆701Updated 2 months ago
- Library for expressive game audio.☆932Updated 2 weeks ago
- Realtime 3D N-Body-Simulation☆479Updated 3 years ago
- Experimental real-time renderer with support for dynamic global illumination☆419Updated last week
- A curated list of wgpu code and resources.☆444Updated 2 years ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆303Updated last month
- Universal shader translation in Rust☆1,558Updated last year
- Picking and pointer events for Bevy☆838Updated 2 months ago
- Vulkan bindings for Rust.☆294Updated this week
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆307Updated last year
- Pathfinding using Polyanya☆373Updated 3 weeks ago