A small path tracing renderer written in Rust.
☆553Oct 10, 2022Updated 3 years ago
Alternatives and similar repositories for rayn
Users that are interested in rayn are comparing it to the libraries listed below
Sorting:
- A wide linear algebra crate for games and graphics.☆788Jun 2, 2025Updated 9 months ago
- Signed Distance Field Utilities☆122Dec 14, 2021Updated 4 years ago
- PBR rendering example/experiment with rendy☆225Nov 28, 2019Updated 6 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆813Nov 14, 2022Updated 3 years ago
- A physically-based path tracer☆433Apr 15, 2022Updated 3 years ago
- Raygon Readme☆65Dec 8, 2020Updated 5 years ago
- Rust bindings to wgpu native library☆1,678Jun 3, 2021Updated 4 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆308Sep 23, 2025Updated 5 months ago
- 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧☆7,586Oct 31, 2025Updated 4 months ago
- Type-safe, type-level and stateless Rust graphics framework☆1,111Mar 20, 2023Updated 2 years ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆835Jan 29, 2024Updated 2 years ago
- A toy ray tracer in Rust☆522Apr 8, 2021Updated 4 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,278Jul 7, 2025Updated 7 months ago
- A fast BVH using SAH in rust☆265Nov 16, 2025Updated 3 months ago
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆229Oct 29, 2024Updated last year
- Fast GPU cached text rendering☆720Jan 22, 2026Updated last month
- 2D graphics rendering on the GPU in rust using path tessellation.☆2,541Nov 13, 2025Updated 3 months ago
- A sudoku game written in Rust☆31Nov 18, 2019Updated 6 years ago
- Vulkan-lite GPU API☆90Jun 28, 2024Updated last year
- [abandoned] Totally not inspired Rust 3D library☆560Sep 27, 2022Updated 3 years ago
- Lightweight CPU/GPU path tracer☆416Jun 24, 2020Updated 5 years ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆714Aug 4, 2024Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆95Feb 5, 2026Updated last month
- A simple and fast linear algebra library for games and graphics☆1,902Feb 11, 2026Updated 3 weeks ago
- High performance Rust ECS library☆1,703Dec 30, 2021Updated 4 years ago
- A 3D engine with ECS and Vulkan renderer for Rust developers☆310Jun 9, 2025Updated 8 months ago
- Rust implementation of Oxygen Core HTML5 game engine☆468Sep 23, 2023Updated 2 years ago
- [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.☆5,404Feb 27, 2023Updated 3 years ago
- A software rendering crate that lets you write shaders with Rust☆346Dec 31, 2024Updated last year
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Mar 7, 2025Updated 11 months ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- Conway-Hart Polyhedron Notation in Rust☆80Jan 10, 2026Updated last month
- The fastest font renderer in the world, written in pure rust.☆1,609May 25, 2025Updated 9 months ago
- A fast pure-rust no-unsafe implementation of LZ4 compression and decompression☆113Feb 8, 2024Updated 2 years ago
- Meshes with L-Systems☆134Apr 30, 2020Updated 5 years ago
- Library for expressive game audio.☆1,000Feb 18, 2026Updated 2 weeks ago
- Blender game engine prototype written in Rust.☆272Jan 18, 2023Updated 3 years ago
- A tiny hardware-accelerated pixel frame buffer. 🦀☆2,074Feb 3, 2026Updated last month
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 9 months ago