Ray tracing on GPU systems
☆316Dec 29, 2025Updated 7 months ago
Alternatives and similar repositories for gpu-tracing
Users that are interested in gpu-tracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Embeddable physically based renderer☆540Jul 17, 2026Updated last week
- A WebGPU Isosurface Raycaster☆15Jun 4, 2024Updated 2 years ago
- Nabla's Tests and Examples source code☆78Updated this week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆320Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆409Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆842Dec 8, 2025Updated 7 months ago
- GPU Raytracer from scratch in C++/CUDA☆976Jul 21, 2022Updated 4 years ago
- The Modern Vulkan Cookbook published by Packt☆261Aug 24, 2025Updated 11 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,007Aug 7, 2025Updated 11 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆594Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆459Jan 30, 2024Updated 2 years ago
- Main Web Site (Online Books)☆10,551Apr 1, 2026Updated 3 months ago
- Personal hobby project to experiment with various rendering techniques.☆807Apr 19, 2026Updated 3 months ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆58Sep 22, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Physically-based CPU and GPU ray-tracer☆371Jun 16, 2026Updated last month
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆938Jul 15, 2025Updated last year
- NcEngine: 3D game engine written in modern C++ and Vulkan☆244Jun 28, 2026Updated last month
- 3D Renderer Engine builds with Vulkan and C++ 20☆440Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,051Feb 9, 2024Updated 2 years ago
- mpm_solver☆19Jun 15, 2026Updated last month
- Software rendering engine with PBR. Built from scratch on C++.☆777Jan 15, 2021Updated 5 years ago
- C++ ML Intro☆147Jun 23, 2025Updated last year
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 10 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆285Aug 7, 2025Updated 11 months ago
- The really basics of the Vulkan API☆17Jul 17, 2025Updated last year
- Mathematica packages for geometric algebra.☆49Mar 24, 2026Updated 4 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics☆45Mar 25, 2026Updated 4 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,649Jun 14, 2026Updated last month
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆478May 1, 2026Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,028Jun 7, 2026Updated last month
- vuk - A rendergraph-based abstraction for Vulkan☆577May 12, 2026Updated 2 months ago
- OpenGL C++ Graphics Engine☆630Jun 12, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆946Aug 15, 2022Updated 3 years ago
- Making it easier to work with shaders☆5,495Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,732Jul 22, 2026Updated last week
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆448Jun 4, 2026Updated last month
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆390Jul 21, 2026Updated last week
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,510Jun 26, 2025Updated last year
- Realtime GPU path tracer based on D3D12 and Vulkan☆342May 24, 2026Updated 2 months ago