Ray tracing on GPU systems
☆313Dec 29, 2025Updated 5 months ago
Alternatives and similar repositories for gpu-tracing
Users that are interested in gpu-tracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Embeddable physically based renderer☆521May 24, 2026Updated 3 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆312Updated this week
- Nabla's Tests and Examples source code☆74Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆398May 26, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆837Dec 8, 2025Updated 6 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- GPU Raytracer from scratch in C++/CUDA☆968Jul 21, 2022Updated 3 years ago
- The Modern Vulkan Cookbook published by Packt☆255Aug 24, 2025Updated 9 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆996Aug 7, 2025Updated 10 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆590Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆455Jan 30, 2024Updated 2 years ago
- Main Web Site (Online Books)☆10,395Apr 1, 2026Updated 2 months ago
- Physically-based CPU and GPU ray-tracer☆375Updated this week
- Personal hobby project to experiment with various rendering techniques.☆790Apr 19, 2026Updated last month
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆57Sep 22, 2024Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆929Jul 15, 2025Updated 11 months ago
- NcEngine: 3D game engine written in modern C++ and Vulkan☆221Feb 25, 2026Updated 3 months ago
- mpm_solver☆19Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,048Feb 9, 2024Updated 2 years ago
- Ray tracing glTF scene with Vulkan☆612Sep 29, 2025Updated 8 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆768Jan 15, 2021Updated 5 years ago
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆379Jun 2, 2026Updated 2 weeks ago
- C++ ML Intro☆145Jun 23, 2025Updated 11 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics☆45Mar 25, 2026Updated 2 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆284Aug 7, 2025Updated 10 months ago
- Rust bindings for the Slang shader language compiler☆112May 20, 2026Updated 3 weeks ago
- A lightweight, modern Render Hardware Interface (RHI) abstraction layer for C++ SnapRHI provides a clean, unified API that abstracts away…☆40Apr 3, 2026Updated 2 months ago
- The really basics of the Vulkan API☆17Jul 17, 2025Updated 11 months ago
- Mathematica packages for geometric algebra.☆48Mar 24, 2026Updated 2 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆476May 1, 2026Updated last month
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,618May 16, 2026Updated last month
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,030Jun 7, 2026Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆571May 12, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- OpenGL C++ Graphics Engine☆623Updated this week
- Ray Tracing in One Weekend의 한국어 번역입니다.☆13Jun 11, 2026Updated last week
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆942Aug 15, 2022Updated 3 years ago
- Making it easier to work with shaders☆5,371Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,718Jun 2, 2026Updated 2 weeks ago
- NVIDIA RTX Character Rendering SDK☆110Mar 11, 2026Updated 3 months ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,497Jun 26, 2025Updated 11 months ago