Patryk27 / strolle
Experimental real-time renderer with support for dynamic global illumination
☆417Updated 11 months ago
Alternatives and similar repositories for strolle:
Users that are interested in strolle are comparing it to the libraries listed below
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆283Updated this week
- A Realtime Path Tracer for Bevy.☆355Updated last year
- Composable camera rigs☆452Updated 6 months ago
- yakui is a declarative Rust UI library for games☆248Updated this week
- A high-performance, hot-reload graphics engine.☆244Updated this week
- Vulkan tutorial written in Rust using Ash☆180Updated 6 months ago
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆514Updated 2 weeks ago
- 3d transformation gizmo☆230Updated 3 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆422Updated 2 years ago
- Vulkan bindings for Rust.☆278Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆161Updated 3 months ago
- a language server implementation for the WGSL shading language☆449Updated this week
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆135Updated this week
- A shader EDSL for writing render and compute pipelines in rust☆260Updated last year
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆658Updated 6 months ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆397Updated last week
- Sparse set-based Entity Component System written in Rust.☆185Updated 4 months ago
- 2D and 3D collision-detection library for Rust.☆641Updated this week
- ☆154Updated 3 weeks ago
- Pathfinding using Polyanya☆332Updated last month
- A library for rendering vector shapes using the Bevy game engine☆362Updated 2 months ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆299Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆467Updated 2 months ago
- Sharp and simple graphics library☆590Updated last week
- Blazingly fast path based retained layout engine for Bevy entities, built around vanilla Bevy ECS.☆650Updated last week
- Fast prototyping 3D engine☆104Updated 3 years ago
- 2 and 3-dimensional fluid simulation library in Rust.☆574Updated 2 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.☆293Updated 2 months ago
- A large-scale real-world terrain renderer written in Rust using the Bevy game engine.☆190Updated last year
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆168Updated last week