Patryk27 / strolleLinks
Experimental real-time renderer with support for dynamic global illumination
☆421Updated 3 months ago
Alternatives and similar repositories for strolle
Users that are interested in strolle are comparing it to the libraries listed below
Sorting:
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆319Updated last month
- A high-performance, hot-reload graphics engine.☆284Updated 3 weeks ago
- A Realtime Path Tracer for Bevy.☆369Updated 2 years ago
- Composable camera rigs☆469Updated last year
- 3d transformation gizmo☆270Updated 3 months ago
- ☆183Updated 3 weeks ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆169Updated last week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆181Updated 2 months ago
- A language server implementation for WGSL and WESL☆537Updated this week
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆451Updated 2 years ago
- Vulkan tutorial written in Rust using Ash☆195Updated last month
- Pathfinding using Polyanya☆410Updated last week
- A portable and modular superset of WGSL☆182Updated 3 weeks ago
- Vulkan bindings for Rust.☆317Updated 2 weeks ago
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆608Updated last month
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆297Updated 2 weeks ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆430Updated this week
- Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)☆47Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated last month
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆481Updated 8 months ago
- yakui is a declarative Rust UI library for games☆281Updated last week
- Egui gui integration with winit and vulkano☆87Updated 4 months ago
- Dear imgui renderer for wgpu-rs.☆280Updated last month
- A large-scale real-world terrain renderer written in Rust using the Bevy game engine.☆203Updated 2 years ago
- A curated list of wgpu code and resources.☆456Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆114Updated last month
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆62Updated 2 weeks ago
- Polyline Rendering for Bevy☆197Updated 2 months ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆316Updated last year
- Sharp and simple graphics library☆666Updated 3 weeks ago