gokselgoktas / hi-z-bufferLinks
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
☆16Updated 8 years ago
Alternatives and similar repositories for hi-z-buffer
Users that are interested in hi-z-buffer are comparing it to the libraries listed below
Sorting:
- How to do DXT/BCn texture compression in Unity using compute shaders☆92Updated 2 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- SnowDeformation☆17Updated 8 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- ☆37Updated 4 years ago
- ☆156Updated 7 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆132Updated 6 years ago
- ☆60Updated 5 years ago
- ☆52Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆73Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Temporal reprojection example for Unity☆119Updated 7 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆141Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- ☆70Updated 2 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆81Updated 7 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 3 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- ☆66Updated 7 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Clearly Screen Space Reflection!☆81Updated 6 years ago