gokselgoktas / hi-z-buffer
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
☆16Updated 7 years ago
Alternatives and similar repositories for hi-z-buffer:
Users that are interested in hi-z-buffer are comparing it to the libraries listed below
- SnowDeformation☆17Updated 8 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆60Updated 5 years ago
- ☆51Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆83Updated last year
- ☆37Updated 3 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- ☆66Updated 6 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 4 months ago
- GPU Particles for Unity☆49Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆131Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- ☆28Updated 4 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- ☆13Updated 9 years ago
- ☆21Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆83Updated last year
- ☆18Updated 8 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago