gokselgoktas / hi-z-bufferLinks
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
☆16Updated 8 years ago
Alternatives and similar repositories for hi-z-buffer
Users that are interested in hi-z-buffer are comparing it to the libraries listed below
Sorting:
- How to do DXT/BCn texture compression in Unity using compute shaders☆85Updated last year
- SnowDeformation☆17Updated 8 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- ☆37Updated 3 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- ☆13Updated 9 years ago
- ☆52Updated 5 years ago
- ☆60Updated 5 years ago
- ☆66Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆39Updated 9 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆28Updated 3 months ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆44Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- ☆25Updated 9 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆33Updated 2 years ago
- ☆28Updated 4 years ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆30Updated 5 months ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆109Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago