INedelcu / RayTracingSRP
A custom Scriptable Render Pipeline using ray tracing only.
☆24Updated 2 years ago
Alternatives and similar repositories for RayTracingSRP:
Users that are interested in RayTracingSRP are comparing it to the libraries listed below
- How to do DXT/BCn texture compression in Unity using compute shaders☆83Updated last year
- ☆11Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- ☆48Updated 2 weeks ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated last year
- ☆25Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆32Updated 2 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆97Updated 6 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 9 months ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated last month
- ☆51Updated 5 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆72Updated 4 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆67Updated last year
- Bloom using FFT to accelerate convolution, with Unity URP☆116Updated last year
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 4 months ago
- ☆44Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆83Updated last year
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆132Updated 10 months ago
- This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom …☆10Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆92Updated last month
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 4 years ago