george7378 / quadtree-terrain
Dynamic, unlimited, procedural terrain demo
☆19Updated 7 months ago
Alternatives and similar repositories for quadtree-terrain:
Users that are interested in quadtree-terrain are comparing it to the libraries listed below
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Dynamic, procedural 3D full-scale planet demo☆14Updated 7 months ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 2 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated last month
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 5 years ago
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆18Updated 2 weeks ago
- ☆23Updated this week
- ☆19Updated 2 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Glory is a modular Game Engine currently in development.☆20Updated last week
- Pet project to learn compute shaders.☆39Updated 4 years ago
- ☆21Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆20Updated last year
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆26Updated 3 years ago
- C# / .NET wrapper for Google Filament☆11Updated 3 years ago
- A better method for 2D based global illumination☆15Updated last year
- Open source 2D and 3D game engine☆13Updated 4 months ago
- SSGI shader for Godot☆37Updated 6 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 2 weeks ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- C# Game Engine☆14Updated 5 months ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆12Updated 2 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆33Updated this week
- An infinite procedural terrain, done in C++ with OpenGL☆12Updated 7 years ago