TheMadDodger / Glory
Glory is a modular Game Engine currently in development.
☆20Updated this week
Alternatives and similar repositories for Glory:
Users that are interested in Glory are comparing it to the libraries listed below
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆20Updated last year
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆11Updated last week
- Lambda Game Engine☆23Updated 4 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 5 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 10 months ago
- Sample code for the Gemcutter game framework.