Kermalis / HybridRenderingEngine-CSLinks
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
☆23Updated 3 years ago
Alternatives and similar repositories for HybridRenderingEngine-CS
Users that are interested in HybridRenderingEngine-CS are comparing it to the libraries listed below
Sorting:
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- C# Game Engine☆15Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 9 months ago
- This is my custom open-source C# game engine designed from the ground-up for maximum possible performance rendering in VR with multiple c…☆13Updated last week
- Cross platform .NET graphics library☆22Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆92Updated 11 months ago
- Simple, modern, code-only C# game engine!☆24Updated last year
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆29Updated 6 years ago
- Little C# crossplatform game engine, powered by WGPU to run natively and in the browser☆29Updated this week
- Modern .NET based game engine☆53Updated last week
- C# port of stb_rect_pack.h☆12Updated 4 years ago
- Bindings for FastNoise2 noise generation library☆32Updated last year
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆23Updated last week
- 3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14☆77Updated last month
- A powerful immediate mode .net UI Library powering the Prowl Game Engine!☆80Updated last month
- This repository contains low-level bindings for RenderDoc used in Evergine.☆24Updated 3 weeks ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆25Updated 6 years ago
- Open-source .NET game engine☆39Updated this week
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Updated 2 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago
- A fast, cross-platform game engine for 2D and 3D.☆10Updated 9 months ago
- Cross platform .NET bindings for SDL3☆37Updated 7 months ago
- Path tracing demos using Vulkan and Silk.Net☆38Updated last year
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- 2D physics engine in C#☆42Updated 9 months ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated 2 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆56Updated 2 years ago