Yaazarai / Global-Irradiance
A better method for 2D based global illumination
☆13Updated last year
Alternatives and similar repositories for Global-Irradiance:
Users that are interested in Global-Irradiance are comparing it to the libraries listed below
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆54Updated 8 months ago
- A simple fluid metaball shader for GameMaker☆11Updated last year
- Screen space global illumination for GameMaker☆23Updated last year
- Glory is a modular Game Engine currently in development.☆17Updated last week
- Luna Rendering Engine☆20Updated last year
- ☆20Updated 4 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- ☆19Updated last year
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆43Updated 5 years ago
- Generate C# bindings from C headers☆23Updated 2 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- basic port of Radiance Cascades shadertoy implementation☆30Updated 5 months ago
- ☆10Updated 2 years ago
- Kawase dual filter blur for GameMaker Studio 2☆47Updated 11 months ago
- ☆113Updated 3 months ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆17Updated 9 months ago
- SSGI shader for Godot☆37Updated 6 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆18Updated 2 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 6 months ago
- Dynamic, procedural 3D full-scale planet demo☆13Updated 3 months ago
- The next generation of Titan☆9Updated this week
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Water Template for Flax Engine☆19Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Dynamic, unlimited, procedural terrain demo☆19Updated 3 months ago
- C++ 3D Engine built with Vulkan☆21Updated 2 months ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago