Anteru / csspvLinks
C# SPIR-V disassembler
☆25Updated 4 years ago
Alternatives and similar repositories for csspv
Users that are interested in csspv are comparing it to the libraries listed below
Sorting:
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- Evergine Low-Level API samples.☆21Updated 3 months ago
- .NET AOT compiler for retro computers☆15Updated last month
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 3 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆34Updated 3 years ago
- C# Game Engine☆15Updated last year
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆19Updated 6 months ago
- Game and prototypes with SharpDX and Directx 11☆50Updated last month
- C# OpenGL Skeletal Animation Viewer☆25Updated 9 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Updated 10 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 3 months ago
- ☆20Updated 2 years ago
- A WinForms-like C# OpenGL User Interface library☆19Updated 10 years ago
- C# port of stb_dxt.h☆10Updated 5 years ago
- A low-level graphics library for .NET powered by Vulkan.☆31Updated 9 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆26Updated 2 months ago
- Another game engine made by a Brazilian☆17Updated last year
- A New EXperimental Scene Graph in .NET Core☆31Updated 2 months ago
- A tool for performing post-compilation optimization on managed assemblies.☆16Updated 3 months ago
- Xultaik Game Engine☆97Updated last year
- A C# library that offers a unified API to talk to native windowing libraries.☆43Updated 5 years ago
- Safe & Refactored Version of StbImageSharp☆18Updated last year
- C# examples using WebGPU and NativeAOT☆49Updated 3 years ago
- Proof-of-concept LLVM IR to MSIL translator☆14Updated last year
- Managed wrappers around DirectX APIs.☆16Updated 2 months ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆108Updated 12 years ago
- C# bindings for Sokol using Sokol's binding generator☆35Updated 3 years ago