C# SPIR-V disassembler
☆25Jan 1, 2022Updated 4 years ago
Alternatives and similar repositories for csspv
Users that are interested in csspv are comparing it to the libraries listed below
Sorting:
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Mar 4, 2026Updated 2 weeks ago
- A runtime SPIR-V assembler in C#☆10Jan 7, 2023Updated 3 years ago
- A decompression library of cpio archive format C#☆11Mar 30, 2018Updated 7 years ago
- C# Game Engine☆15Dec 3, 2024Updated last year
- .NET AOT compiler for retro computers☆15Dec 30, 2025Updated 2 months ago
- A tool to support working with Microsoft symbol font icons in C#/XAML applications☆27Apr 1, 2023Updated 2 years ago
- Parser and compiler for the Stride shader language into SPIR-V☆32Feb 16, 2026Updated last month
- The most portable alternative to Microsoft.Build for evaluating, manipulating, and other progressive data processing in a compatible XML-…☆18Feb 22, 2024Updated 2 years ago
- ☆17Jun 13, 2021Updated 4 years ago
- Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)☆27Aug 9, 2025Updated 7 months ago
- GPU accelerated IM GUI system☆24Sep 28, 2025Updated 5 months ago
- .NET libraries supporting several old and obscure data formats: DIB, MRB, NE, SHG, WinHelp.☆22Feb 26, 2026Updated 3 weeks ago
- Reimplementation of ECMA-335 metadata APIs☆21Mar 12, 2026Updated last week
- C# port of stb_rect_pack.h☆12Feb 21, 2021Updated 5 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Mar 26, 2018Updated 7 years ago
- Cross platform .NET graphics library☆22Dec 27, 2024Updated last year
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆10Apr 10, 2016Updated 9 years ago
- Gestione stazioni meteo☆10Nov 2, 2023Updated 2 years ago
- Another game engine made by a Brazilian☆17Mar 13, 2024Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- ☆18Apr 18, 2018Updated 7 years ago
- The Android Debug Bridge Protocol, implemented in C# / .NET☆29Aug 10, 2024Updated last year
- A .NET 8, NativeAOT example on Android☆98Dec 5, 2024Updated last year
- Fork of HL2GLSL.☆20Mar 8, 2013Updated 13 years ago
- Converter from Visual C++ projects to CMakeLists.txt.☆13Aug 27, 2020Updated 5 years ago
- Managed C# library for handling KTX File Format☆13Nov 18, 2025Updated 4 months ago
- A Generic and Flexible Shader Cross Compiler Library/Tool☆33Jan 9, 2026Updated 2 months ago
- Low level .NET bindings for Win32 Api.☆69Mar 9, 2026Updated last week
- Radix sort revisited again☆26Mar 20, 2018Updated 8 years ago
- A .fluent NET library for the great Everything Search library from voidtools☆14May 16, 2023Updated 2 years ago
- ☆12Mar 17, 2021Updated 5 years ago
- A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]☆58Updated this week
- An MSBuild Task to enable exception line numbers for references in a deployed app☆84Updated this week
- Drawing engine☆47Updated this week
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆77Nov 7, 2024Updated last year
- ☆11Dec 14, 2022Updated 3 years ago
- C++ implementation of Vulkan sitting on D3D12☆82Apr 18, 2018Updated 7 years ago