roy-t / SuperCompressed
A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec
☆8Updated 2 years ago
Alternatives and similar repositories for SuperCompressed:
Users that are interested in SuperCompressed are comparing it to the libraries listed below
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 11 months ago
- Evergine Low-Level API samples.☆20Updated last week
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated 11 months ago
- .Net managed glTF Veldrid-based renderer☆17Updated 2 years ago
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆11Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 8 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 11 months ago
- C# Game Engine☆14Updated 3 months ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated last year
- C# port of https://github.com/septag/dds-ktx☆12Updated 11 months ago
- Interop bindings for D3D12MemoryAllocator☆19Updated 3 weeks ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- C# bindings for Sokol using Sokol's binding generator☆34Updated 2 years ago
- Interop bindings for Vulkan.☆33Updated 3 weeks ago
- Cross platform .NET bindings☆36Updated last month
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆43Updated 6 months ago
- C# / .NET wrapper for Google Filament☆10Updated 3 years ago
- The next generation of Titan☆9Updated this week
- Managed wrappers around DirectX APIs.☆16Updated 5 months ago
- A WinForms-like C# OpenGL User Interface library☆19Updated 9 years ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated last year
- Vulkan .net library☆14Updated last month
- A New EXperimental Scene Graph in .NET Core☆31Updated last week
- Game asset build pipeline tool.☆20Updated 11 years ago
- A low-level graphics library for .NET powered by Vulkan.☆20Updated 8 months ago
- Sample for DirectX Raytracing in C#☆20Updated 2 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated last month