Jorgemagic / RaytracingInOneWeekend
Implementation of the Peter Shirley's book in .NETCore CSharp
☆23Updated 4 years ago
Alternatives and similar repositories for RaytracingInOneWeekend:
Users that are interested in RaytracingInOneWeekend are comparing it to the libraries listed below
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated 10 months ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 10 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 10 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆100Updated 11 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆8Updated 2 years ago
- Sample for DirectX Raytracing in C#☆20Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 7 months ago
- Evergine Low-Level API samples.☆20Updated 3 months ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago
- Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)☆18Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A WinForms-like C# OpenGL User Interface library☆18Updated 9 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 2 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆43Updated 5 months ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated this week
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 10 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- Game asset build pipeline tool.☆20Updated 11 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 5 months ago
- This is an example of how to use MSDF texture in Monogame.☆27Updated 6 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- Entity component system geared for games☆16Updated 5 years ago
- An awesome ray traced 3D renderer build in C# from scratch!☆20Updated 9 months ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- C# SPIR-V disassembler☆16Updated 3 years ago