Jorgemagic / RaytracingInOneWeekendLinks
Implementation of the Peter Shirley's book in .NETCore CSharp
☆24Updated 4 years ago
Alternatives and similar repositories for RaytracingInOneWeekend
Users that are interested in RaytracingInOneWeekend are comparing it to the libraries listed below
Sorting:
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆103Updated 11 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 5 years ago
- Entity component system geared for games☆17Updated 5 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆44Updated 5 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 2 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- Tool that shows the size of things in a .NET assembly☆13Updated 6 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆16Updated 2 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.☆1Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Fork of HL2GLSL.☆19Updated 12 years ago
- C# SPIR-V disassembler☆24Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)☆18Updated 8 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated last month
- Game asset build pipeline tool.☆20Updated 11 years ago
- Evergine Low-Level API samples.☆20Updated 2 weeks ago
- ☆22Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago