☆20Feb 26, 2023Updated 3 years ago
Alternatives and similar repositories for WorldsEngine
Users that are interested in WorldsEngine are comparing it to the libraries listed below
Sorting:
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated last year
- An experimentation in creating a game engine from scratch with .NET Core☆19Apr 15, 2024Updated last year
- Another game engine made by a Brazilian☆17Mar 13, 2024Updated last year
- Building an open source 3D real time strategy game!☆16Feb 27, 2023Updated 3 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Nov 22, 2022Updated 3 years ago
- Sample for DirectX Raytracing in C#☆21Mar 12, 2023Updated 2 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Oct 27, 2023Updated 2 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Dec 9, 2023Updated 2 years ago
- Mini-engine for small-scale personal development projects.☆46Nov 2, 2024Updated last year
- Personal game engine project for learning real-time rendering techniques and engine architecture☆14Apr 20, 2020Updated 5 years ago
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Jun 6, 2025Updated 8 months ago
- Glory is a modular Game Engine currently in development.☆21Updated this week
- A clean and lean reimagining of the C++ standard library☆14Feb 17, 2026Updated last week
- A New EXperimental Scene Graph in .NET Core☆31Dec 8, 2025Updated 2 months ago
- A modern C++ library for DirectX programming☆15Jan 18, 2017Updated 9 years ago
- C++ Game engine based on OpenGL☆48Aug 8, 2023Updated 2 years ago
- Luna Rendering Engine☆23Jan 11, 2024Updated 2 years ago
- .Net managed glTF Veldrid-based renderer☆18Jun 23, 2022Updated 3 years ago
- A game engine using C# / OpenTK, not very good☆20Dec 8, 2022Updated 3 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆28Jun 15, 2024Updated last year
- Premake generator for ndk-build Android.mk with support for compiling various languages for multiple ABIs☆13Oct 30, 2021Updated 4 years ago
- Simple, modern, code-only C# game engine!☆24Oct 30, 2024Updated last year
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆25Oct 23, 2019Updated 6 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Mar 23, 2025Updated 11 months ago
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Apr 15, 2024Updated last year
- This is my custom open-source C# game engine designed from the ground-up for maximum possible performance rendering in VR with multiple c…☆13Updated this week
- My DirectX 12 playground - an engine and a bunch of tools and samples.☆94Feb 14, 2026Updated 2 weeks ago
- Font rendering, atlas generation and text shaping library written in C++☆32Jul 27, 2025Updated 7 months ago
- .NET wrapper for Irrlicht Engine☆23Jun 23, 2019Updated 6 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆156Jan 6, 2025Updated last year
- ☆11Dec 14, 2022Updated 3 years ago
- A C++ vulkan game engine☆73Updated this week
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆68Feb 6, 2026Updated 3 weeks ago
- DX12 render engine☆57Feb 22, 2024Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆63Dec 27, 2023Updated 2 years ago
- A C# library that offers a unified API to talk to native windowing libraries.☆43Jan 28, 2021Updated 5 years ago
- Game and prototypes with SharpDX and Directx 11☆50Jan 5, 2026Updated last month
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Apr 15, 2024Updated last year