flecs-hub / FlecsSharp
☆20Updated 4 years ago
Alternatives and similar repositories for FlecsSharp:
Users that are interested in FlecsSharp are comparing it to the libraries listed below
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Simple physics examples in vanilla Monogame☆2Updated 5 years ago
- Minimal hackable C# ECS☆73Updated 2 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- C# port of stb_rect_pack.h☆9Updated 4 years ago
- A set of highly-optimized, flexible and powerful 2D spatial partitions for MonoGame☆3Updated 3 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 2 months ago
- Minimal rigid body physics simulation☆19Updated 6 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- ☆27Updated last year
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆24Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 9 months ago
- ☆29Updated last year
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆55Updated 5 months ago
- Cross platform .NET bindings☆36Updated last month
- The next generation of Titan☆9Updated this week
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 6 months ago
- Generate C# bindings from C headers☆25Updated last month
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆59Updated last year
- An easy to use Entity Component System library for C#.☆32Updated 8 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Base Monogame objects for managing relative transforms.☆24Updated 5 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- An ECS oriented game engine developed in c#☆13Updated 2 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago