☆21Aug 22, 2020Updated 5 years ago
Alternatives and similar repositories for FlecsSharp
Users that are interested in FlecsSharp are comparing it to the libraries listed below
Sorting:
- Minimal hackable C# ECS (sparse buffers)☆74Sep 18, 2022Updated 3 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Mar 9, 2022Updated 4 years ago
- xq's Zig Game Development Library☆16Oct 13, 2022Updated 3 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Oct 8, 2020Updated 5 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆66Jan 2, 2025Updated last year
- Ecsact tools bundled into an installable SDK☆12Mar 10, 2026Updated last week
- Content builder library for MonoGame.☆17Jan 16, 2023Updated 3 years ago
- A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.☆10Mar 23, 2015Updated 10 years ago
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆151Dec 5, 2024Updated last year
- Modern C# bindings for NVIDIA PhysX SDK 4☆22Apr 30, 2019Updated 6 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆120Jan 18, 2024Updated 2 years ago
- ☆18Jun 18, 2025Updated 9 months ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆56Oct 8, 2023Updated 2 years ago
- A simple, hybrid ECS☆20Jul 18, 2020Updated 5 years ago
- The fastest culler ever☆40Jul 25, 2018Updated 7 years ago
- Simple helper for creating sprite based animations for Monogame.☆33Jul 17, 2019Updated 6 years ago
- A modular game engine☆19Mar 7, 2025Updated last year
- Blazing fast memory allocator designed for video games meets .NET☆173Mar 13, 2022Updated 4 years ago
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆107Apr 29, 2023Updated 2 years ago
- A color grading / correction filter for Monogame and XNA.☆63Jan 10, 2018Updated 8 years ago
- Bake build system. corto fork of SanderMertens/bake☆16May 23, 2019Updated 6 years ago
- Optimized math for games, based on XNA APIs☆102Mar 4, 2021Updated 5 years ago
- The modern game engine.☆20Sep 6, 2025Updated 6 months ago
- Lua script host for flecs☆72Jun 3, 2023Updated 2 years ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆750Mar 1, 2024Updated 2 years ago
- ☆13Nov 24, 2017Updated 8 years ago
- Physics systems for flecs☆12Jun 29, 2025Updated 8 months ago
- An easy-to-use input manager for MonoGame☆21Feb 22, 2023Updated 3 years ago
- .NET debugging visualiser for runtime-generated IL code (via DynamicMethod, etc)☆11Oct 12, 2017Updated 8 years ago
- Unity friendly library for networked cryptography.☆13Nov 17, 2021Updated 4 years ago
- Blur effect that supports clipping☆12Jan 29, 2019Updated 7 years ago
- A Unity package for basic AStar pathfinding☆12Nov 14, 2024Updated last year
- Simple test to combine Flecs ecs with Godot.☆93Sep 24, 2023Updated 2 years ago
- Fundational library of cross-platform features☆17Updated this week
- Unity O/R Mapper for sqlite.☆16Sep 13, 2013Updated 12 years ago
- Just another ecs for unity☆56Jun 18, 2017Updated 8 years ago
- MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that u…☆13Aug 23, 2021Updated 4 years ago
- ☆22Jul 22, 2018Updated 7 years ago
- WIP C# game engine using Entity Component System design☆11May 4, 2022Updated 3 years ago