ccajas / SeedWorldLinks
3D cubic voxel world engine
☆41Updated 5 years ago
Alternatives and similar repositories for SeedWorld
Users that are interested in SeedWorld are comparing it to the libraries listed below
Sorting:
- Unity C# procedural terrain using noise and marching cubes☆107Updated 6 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Tech demo for testing JSON-loaded game data☆75Updated 4 years ago
- ☆21Updated 4 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆54Updated 7 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆45Updated 5 years ago
- Volemetric data raymarching renderer☆26Updated 6 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- A restored version from AlexStv website: https://web.archive.org/web/20150302051240/http://alexstv.com/index.php/category/voxels☆38Updated 5 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- A library for generating coherent noise.☆39Updated 4 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 4 years ago
- Simple physics examples in vanilla Monogame☆3Updated 5 years ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆24Updated 2 months ago
- An open source terrain generation suite.☆41Updated 5 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 5 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆54Updated 4 years ago
- ☆27Updated last year
- A generic C# reader for MagicaVoxel's vox file format☆30Updated 4 years ago
- A voxel framework for Unity☆58Updated 8 years ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago
- An attempt at a Voronoi based map generator.☆18Updated 12 years ago
- Unity 3D voxel project☆21Updated 9 years ago
- Lightweight and Simple 3D Open Source Physics Engine ported to C#☆28Updated 7 years ago
- Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced …☆39Updated 5 years ago
- ☆15Updated 8 years ago
- Free open-source math library for games.☆43Updated 8 years ago