Syncaidius / SharpShaderLinks
Write shaders in C#, then translate them to HLSL or GLSL source.
☆42Updated 3 years ago
Alternatives and similar repositories for SharpShader
Users that are interested in SharpShader are comparing it to the libraries listed below
Sorting:
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 6 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 5 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Simple, modern, code-only C# game engine!☆23Updated 11 months ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆65Updated 2 weeks ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Game and prototypes with SharpDX and Directx 11☆50Updated 11 months ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- ☆21Updated 5 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago
- Evergine Low-Level API samples.☆21Updated 3 months ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- C# SPIR-V disassembler☆25Updated 3 years ago
- Generate C# bindings from C headers☆29Updated 7 months ago
- Game made in CGJ2019,using ECS preview33☆16Updated 6 years ago
- FBX reader and writer for .NET☆30Updated 5 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- C# Game Engine☆16Updated 10 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- A real-time rendering library☆42Updated 9 years ago
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆16Updated last year
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- Cross platform .NET graphics library☆23Updated 9 months ago
- C# / .NET wrapper for Google Filament☆12Updated 4 years ago
- A C# mathematical expression solver with Unity3D compatibility☆20Updated 9 years ago