frabert / SharpPhysFSLinks
Managed wrapper for the PhysFS library
☆21Updated 7 years ago
Alternatives and similar repositories for SharpPhysFS
Users that are interested in SharpPhysFS are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 9 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- ☆30Updated last year
- Permuted Congruential Generator (PCG) for C#☆52Updated 7 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- Set of useful Powershell scripts for batch building games made in Unity and releasing them to Itch & Steam☆23Updated 4 years ago
- A thing for taking a math equation as a text string, parsing it, and getting a result.☆16Updated last year
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- Provides a Xna SpriteBatch implementation for Unity use, allowing for quick and rough porting of Xna projects to Unity.☆11Updated 11 years ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆65Updated 9 months ago
- GOG Galaxy Integration Demo☆38Updated 4 years ago
- Free open-source math library for games.☆43Updated 9 years ago
- A simple framework for automating content pipelines for indie games☆13Updated last year
- Integration dear imgui to unity☆26Updated 6 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 4 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Minimal hackable C# ECS☆74Updated 2 years ago
- Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games for Windows, Xbox 360 and Windows Phone 7 using Micros…☆43Updated 8 years ago
- A danmaku (bullet-hell) middleware & editor for Unity3D☆14Updated 10 years ago
- A flood fill algorithm implementation for C#☆89Updated 5 years ago
- ☆15Updated 4 years ago
- ☆21Updated 4 years ago
- Fork of Fleck optimized for Unity (or anything else really)☆15Updated 5 months ago
- Simple physics examples in vanilla Monogame☆3Updated 6 years ago
- Simple, modern, code-only C# game engine!☆23Updated 9 months ago
- Generate C# bindings from C headers☆28Updated 5 months ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆30Updated 4 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIs☆38Updated 8 years ago
- Extensions to the Fluid Hierarchial Task Network☆20Updated last year