johang88 / triton
A game engine using C# / OpenTK, not very good
☆20Updated 2 years ago
Alternatives and similar repositories for triton:
Users that are interested in triton are comparing it to the libraries listed below
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- C# Game Engine☆14Updated 3 months ago
- The next generation of Titan☆9Updated this week
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 8 months ago
- Simple, modern, code-only C# game engine!☆21Updated 4 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆19Updated 2 years ago
- .Net managed glTF Veldrid-based renderer☆17Updated 2 years ago
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆18Updated last week
- ☆20Updated this week
- Game and prototypes with SharpDX and Directx 11☆49Updated 4 months ago
- ☆20Updated 4 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- Little C# crossplatform game engine, powered by WGPU to run natively and in the browser☆14Updated last month
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 10 months ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated last year
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated last year
- A simple and fast Entity-Component-System for C#.☆6Updated 3 years ago
- C# / .NET wrapper for Google Filament☆10Updated 3 years ago
- Cross platform .NET graphics library☆21Updated 2 months ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 2 months ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- Cross platform .NET bindings☆36Updated last month
- C# port of stb_rect_pack.h☆9Updated 4 years ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆28Updated 2 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 10 months ago
- Dynamic, unlimited, procedural terrain demo☆19Updated 5 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 3 weeks ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago