Vercidium / voxel-ray-marching
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
☆44Updated 5 years ago
Alternatives and similar repositories for voxel-ray-marching:
Users that are interested in voxel-ray-marching are comparing it to the libraries listed below
- Minimal rigid body physics simulation☆19Updated 4 months ago
- ☆20Updated 4 years ago
- A Voxel Engine that has an emphasis on graphics and performance.☆16Updated 2 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆111Updated 10 months ago
- A demo of CPU octree splatting algorithm☆47Updated 6 months ago
- Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced …☆35Updated 5 years ago
- Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.☆16Updated 3 years ago
- ☆20Updated this week
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Updated 6 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- Voxel Engine and Game☆51Updated 3 months ago
- An Open Source Voxel RPG☆39Updated this week
- A friendly, extendable game framework for the Beef programming language.☆30Updated 7 months ago
- Sokol based rendering module for Flecs.☆27Updated 7 months ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆55Updated 3 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- a toy 3d game engine with voxel support☆25Updated last year
- bgfx-based renderer for flecs☆19Updated 3 years ago
- Luna Rendering Engine☆20Updated last year
- Ananannother happy happy playground >w☆☆20Updated 5 years ago
- An ECS oriented game engine developed in c#☆12Updated 2 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Performance testing sandbox for voxel graphics☆58Updated 6 years ago
- An XNA-inspired 3D graphics library with modern capabilities.☆65Updated 2 months ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆26Updated last month
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆16Updated 2 years ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆65Updated last week
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆70Updated 2 weeks ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆18Updated 2 years ago