Colt-Zero / DualContouringGPULinks
☆18Updated 10 years ago
Alternatives and similar repositories for DualContouringGPU
Users that are interested in DualContouringGPU are comparing it to the libraries listed below
Sorting:
- Transvoxel implementation in C# for XNA☆75Updated 6 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Pet project to learn compute shaders.☆41Updated 5 years ago
- virtual texture☆20Updated 5 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 7 years ago
- Rigid Body Simulation on the GPU☆25Updated 6 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆29Updated 6 years ago
- Vulkan-based implementation of clouds from Decima Engine☆56Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- ☆67Updated 7 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆43Updated 8 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆25Updated 6 years ago
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- Realtime and/or precalculated global illumination for your 3d projects.☆31Updated last year
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆96Updated 2 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Updated 6 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- ☆27Updated 5 years ago