Colt-Zero / DualContouringGPU
☆17Updated 9 years ago
Alternatives and similar repositories for DualContouringGPU:
Users that are interested in DualContouringGPU are comparing it to the libraries listed below
- SSGI shader for Godot☆37Updated 6 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- virtual texture☆19Updated 4 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Transvoxel implementation in C# for XNA☆73Updated 5 years ago
- Vulkan-based implementation of clouds from Decima Engine☆51Updated 6 years ago
- Performance and bandwidth tester for D3D12 memory pools☆25Updated last year
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- ☆25Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Experiment of global illumination in screen space☆87Updated 7 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- ☆41Updated 4 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆11Updated 6 months ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago
- My own framework on which I try things (mostly rendering-related)☆17Updated 3 months ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆16Updated last year
- Final Project for CSC 572 at Cal Poly. Spring 2017. The Transvoxel Algorithm.☆16Updated 7 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 4 months ago
- A Dual Contouring Example using C# and Unity3D☆47Updated 9 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week