Colt-Zero / DualContouringGPU
☆17Updated 9 years ago
Alternatives and similar repositories for DualContouringGPU:
Users that are interested in DualContouringGPU are comparing it to the libraries listed below
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- Vulkan-based implementation of clouds from Decima Engine☆50Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Transvoxel implementation in C# for XNA☆71Updated 5 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- virtual texture☆19Updated 4 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- Experiment of global illumination in screen space☆87Updated 6 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆11Updated 3 months ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- NVIDIA Direct3D SDK 11☆11Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆54Updated 3 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆10Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆44Updated last year
- ☆11Updated 6 years ago
- ☆41Updated 4 years ago
- ☆39Updated 5 years ago
- skipifzero technologies, core libraries, game engines, graphics apis, etc☆10Updated last year
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆14Updated 5 years ago
- Forward plus rendering using Vulkan☆31Updated 8 years ago