Colt-Zero / DualContouringGPU
☆17Updated 9 years ago
Alternatives and similar repositories for DualContouringGPU:
Users that are interested in DualContouringGPU are comparing it to the libraries listed below
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- Vulkan-based implementation of clouds from Decima Engine☆50Updated 6 years ago
- Transvoxel implementation in C# for XNA☆71Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- virtual texture☆19Updated 4 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- ☆44Updated last year
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- ☆25Updated 5 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆14Updated 5 years ago
- Forward plus rendering using Vulkan☆31Updated 8 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆16Updated 2 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- ☆63Updated 6 years ago
- ☆41Updated 4 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆11Updated 3 months ago
- ☆39Updated 5 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆21Updated last month