☆17Jun 26, 2015Updated 11 years ago
Alternatives and similar repositories for DualContouringGPU
Users that are interested in DualContouringGPU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆58Aug 6, 2015Updated 11 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆11Aug 17, 2022Updated 4 years ago
- Part 1 of a GPU Voxelizer for Unity☆14May 22, 2021Updated 5 years ago
- A voxel terrain engine built in Unity.☆12Aug 20, 2013Updated 13 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A project testing and comparing various algorithms for creating isosurfaces.☆331Oct 23, 2016Updated 9 years ago
- Sample for the Voxels library☆38May 13, 2014Updated 12 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆72Jul 9, 2014Updated 12 years ago
- Scripts to import data into blender for use with testing/benchmarking renderers☆13Dec 15, 2021Updated 4 years ago
- Voxel-based world map generator and editor for MineScroll. Generates island maps with a focus on mountains, rivers, coastlines.☆12May 5, 2017Updated 9 years ago
- voxel Terrain using marching cubes and transvoxel☆112Jun 5, 2017Updated 9 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- Transvoxel implementation in C# for XNA☆78Jul 16, 2019Updated 7 years ago
- An experimental space game☆19Oct 30, 2017Updated 8 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Implementations of Binary Space Parititoning and Sort Tile Recursive Partitioning algorithm.☆21Dec 20, 2017Updated 8 years ago
- A Dual Contouring Example using C# and Unity3D☆49May 14, 2015Updated 11 years ago
- An asynchronous-based finite state machine for Unity.☆14Jul 20, 2023Updated 3 years ago
- Force Field VFX That Absorbs Shockwave☆12Apr 4, 2020Updated 6 years ago
- MIPS32r6 Emulator☆11Aug 16, 2026Updated last week
- A simple raymarching postprocessing stack effect.☆15Jul 7, 2019Updated 7 years ago
- Grappling Hook for Unity3d like the hook in Pudge Wars game.☆10Aug 7, 2015Updated 11 years ago
- Dual Contouring driven desert environment.☆25Apr 19, 2021Updated 5 years ago
- Minimal example for GAS prediction with usage of the attribute value change delegate☆27Nov 14, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Repository of additional unity BlobAsset☆12Sep 13, 2025Updated 11 months ago
- Demonstration code for Marching Cubes and Dual Contouring☆331May 4, 2023Updated 3 years ago
- An implementation for buoyancy based on volume of body. My aim is to make it work with dynamic water.☆13Oct 27, 2016Updated 9 years ago
- A tool used to manage #defines in a Unity project to enable/disable optional features in supporting packages and to produce cleaner and m…☆14Jul 22, 2023Updated 3 years ago
- C++ implementation of multi-layer feed forward neural networks with back propagation algorithm.☆10Mar 30, 2016Updated 10 years ago
- Complete source for my experimental voxel engine☆118Oct 9, 2017Updated 8 years ago
- A personal realtime renderer project☆17Apr 14, 2023Updated 3 years ago
- ☆16May 18, 2024Updated 2 years ago
- Go package for drawing OpenStreetMap tiles in pixel☆13Mar 7, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Free demo project for Motion Warping asset.☆15Jan 26, 2025Updated last year
- Unreal SQLite3 Plugin with SQLite3 source included to avoid ThirdParty integration or precompile☆16Nov 17, 2022Updated 3 years ago
- experimental 3D voxel engine, uses different derivatives of dual contouring algorithm☆12Jun 13, 2018Updated 8 years ago
- ☆12Sep 16, 2021Updated 4 years ago
- ☆13Apr 18, 2019Updated 7 years ago
- A plugin to import/export DSCN files in Godot.☆18Jul 2, 2019Updated 7 years ago
- Layer-based Glow for Unity☆20Mar 25, 2025Updated last year