george7378 / magratheaLinks
Dynamic, procedural 3D full-scale planet demo
☆14Updated 9 months ago
Alternatives and similar repositories for magrathea
Users that are interested in magrathea are comparing it to the libraries listed below
Sorting:
- Dynamic, unlimited, procedural terrain demo☆20Updated 9 months ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆45Updated 5 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- An Open Source Voxel RPG☆40Updated this week
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆12Updated 5 years ago
- Realtime 2D lighting and particle system library☆47Updated 3 months ago
- ☆20Updated 2 years ago
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago
- A dialogue narrative scripting language that integrates with Murder Engine.☆52Updated 5 months ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- Simple physics examples in vanilla Monogame☆3Updated 5 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- A better method for 2D based global illumination☆15Updated last year
- Infinite world using MDC☆19Updated 8 years ago
- ☆16Updated 9 years ago
- The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.☆24Updated 2 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- C# SPIR-V disassembler☆24Updated 3 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆27Updated 5 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Code and examples for 0fps blog☆27Updated 13 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Updated 11 years ago
- Little Game Engine written in CPP years ago☆12Updated 6 months ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- Shadowmapping with raylib!☆33Updated 3 years ago
- Glory is a modular Game Engine currently in development.☆21Updated last week
- Voxel Engine and Game☆52Updated 9 months ago