george7378 / magratheaLinks
Dynamic, procedural 3D full-scale planet demo
☆14Updated 9 months ago
Alternatives and similar repositories for magrathea
Users that are interested in magrathea are comparing it to the libraries listed below
Sorting:
- Dynamic, unlimited, procedural terrain demo☆20Updated 9 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆12Updated 5 years ago
- ☆11Updated last year
- Evergine Low-Level API samples.☆20Updated 3 weeks ago
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- Realtime 2D lighting and particle system library☆47Updated 3 months ago
- ☆13Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- C# Game Engine☆14Updated 6 months ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- Lightweight 3D game engine for MonoGame/FNA.☆32Updated 8 months ago
- A WIP C# game- and software engine☆11Updated 4 years ago
- Simple physics examples in vanilla Monogame☆3Updated 5 years ago
- The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.☆24Updated 2 years ago
- Open source 2D and 3D game engine☆14Updated 6 months ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Updated 11 years ago
- A modular game engine☆19Updated 3 months ago
- Glory is a modular Game Engine currently in development.☆20Updated last week
- ☆20Updated 2 years ago
- Simple Sprites & bone-like Transformations for MonoGame projects.☆11Updated 6 years ago
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago
- ☆16Updated 9 years ago
- Collection of samples for the MonoGame framework☆19Updated 7 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- CLR runtime for SHADERed https://github.com/dfranx/SHADERed☆10Updated 3 years ago
- A better method for 2D based global illumination☆15Updated last year
- Peony is a 3D game engine written from scratch in C++.☆22Updated last year