Nominom / .NET-Core-game-engineLinks
An experimentation in creating a game engine from scratch with .NET Core
☆18Updated last year
Alternatives and similar repositories for .NET-Core-game-engine
Users that are interested in .NET-Core-game-engine are comparing it to the libraries listed below
Sorting:
- Evergine Low-Level API samples.☆21Updated 2 months ago
- .Net managed glTF Veldrid-based renderer☆18Updated 3 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆33Updated 3 years ago
- Another game engine made by a Brazilian☆16Updated last year
- C# SPIR-V disassembler☆24Updated 3 years ago
- Xultaik Game Engine☆97Updated last year
- C# Game Engine☆15Updated last year
- Cross platform .NET graphics library☆22Updated last year
- A New EXperimental Scene Graph in .NET Core☆31Updated 3 weeks ago
- Cross platform .NET math library.☆74Updated last month
- Path tracing demos using Vulkan and Silk.Net☆38Updated last year
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆45Updated last month
- ☆20Updated 2 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 3 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- Game and prototypes with SharpDX and Directx 11☆50Updated last year
- Cross platform .NET bindings☆37Updated 9 months ago
- C# OpenGL Skeletal Animation Viewer☆25Updated 8 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated 2 years ago
- The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.☆20Updated this week
- C# bindings for Sokol using Sokol's binding generator☆35Updated 3 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Updated 2 years ago
- 3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14☆76Updated last month
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- A game engine.☆58Updated this week
- Sample for DirectX Raytracing in C#☆20Updated 2 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Updated last year
- A low-level graphics library for .NET powered by Vulkan.☆28Updated 8 months ago