Extensions for Arch with some useful features like Systems, Source Generator and Utils.
☆232May 30, 2026Updated 2 months ago
Alternatives and similar repositories for Arch.Extended
Users that are interested in Arch.Extended are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.☆1,790Updated this week
- A high-performance alloc free c# Jobscheduler.☆206Mar 18, 2025Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆99Jan 29, 2025Updated last year
- ☆48May 20, 2025Updated last year
- Benchmarks of some C# ECS frameworks.☆180Apr 25, 2026Updated 3 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- High performance C# Entity System☆29Updated this week
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆760Mar 1, 2024Updated 2 years ago
- Arch ECS integration for Unity.☆184Sep 10, 2025Updated 11 months ago
- Systems groups and update order for Arch ECS Framework☆10Nov 25, 2025Updated 8 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆153Jul 25, 2026Updated 2 weeks ago
- ...the little C# ECS that loves you back! 🦊☆458Updated this week
- A C# wrapper for flecs☆249May 25, 2025Updated last year
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆185Mar 29, 2025Updated last year
- JoltPhysics C# bindings☆403Jul 13, 2026Updated 3 weeks ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- High-performance C# ECS☆739Jul 3, 2026Updated last month
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆64Oct 17, 2024Updated last year
- ☆31Feb 17, 2024Updated 2 years ago
- Roslyn analyzers for DefaultEcs users.☆13Oct 27, 2022Updated 3 years ago
- Reactive systems and other utilities for Unity DOTS.☆22Nov 5, 2022Updated 3 years ago
- ECS for Unity with full game state automatic rollbacks☆560Jun 1, 2023Updated 3 years ago
- High Performance QuadTree's for C# with proper struct support☆18Aug 15, 2022Updated 3 years ago
- A reactive take on the ECS pattern for .net game developers☆541Jun 20, 2025Updated last year
- C# ECS Benchmarks☆48Feb 2, 2026Updated 6 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Svelto ECS C# Entity Component System☆1,362May 1, 2025Updated last year
- ☆11Oct 15, 2023Updated 2 years ago
- Bursted Entity Component System☆253Updated this week
- M-x for Unity☆40Apr 4, 2026Updated 4 months ago
- reactive ui framework for Unity based on UI Elements☆45Mar 4, 2025Updated last year
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆17Jun 8, 2024Updated 2 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 9 months ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆429Jul 24, 2026Updated 2 weeks ago
- DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers☆927Aug 2, 2026Updated last week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Pure C# 3D real time physics simulation library, now with a higher version number.☆2,935Updated this week
- ☆17Mar 9, 2026Updated 5 months ago
- Pure C# HighLevel API for multiplayer games☆328Updated this week
- Unity DOTS Sprite Rendering Package☆657Jun 3, 2025Updated last year
- 🎲 ECS Framework for Unity Game Engine and .Net Platform☆649Jul 22, 2026Updated 2 weeks ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆89Updated this week
- An example in Stride using Arch ECS.☆14Oct 11, 2024Updated last year