genaray / Arch.ExtendedLinks
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
☆188Updated last month
Alternatives and similar repositories for Arch.Extended
Users that are interested in Arch.Extended are comparing it to the libraries listed below
Sorting:
- A C# wrapper for flecs☆199Updated last month
- High-performance C# ECS☆357Updated last week
- ... the little C# ECS that loves you back!☆349Updated last month
- Benchmarks of some C# ECS frameworks.☆145Updated 4 months ago
- A high-performance alloc free c# Jobscheduler.☆187Updated 3 months ago
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆174Updated 3 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆123Updated this week
- A high performance component oriented take on ECS.☆100Updated this week
- Probably the simplest to use ECS for C#☆93Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆87Updated 5 months ago
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆707Updated last year
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 8 months ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆336Updated this week
- 2D collision detection system.☆149Updated last week
- Pure C# HighLevel API for multiplayer games☆255Updated last week
- C# port of Box2D - Erin Catto's 2D Physics Engine☆296Updated 2 years ago
- JoltPhysics C# bindings☆315Updated last week
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆109Updated 3 months ago
- C# Rollback network SDK☆134Updated 3 weeks ago
- ☆36Updated last month
- Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references☆112Updated last year
- A lightweight and easy to use entity component system with an effective feature set for making games.☆62Updated 2 years ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆58Updated last year
- A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.☆1,329Updated last month
- Lidgren Network Library (Space Wizards edition)☆56Updated 7 months ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆61Updated 7 months ago
- Flexible layout tool for creating UI on any platform☆263Updated this week
- Various stride utilities / projects (stride3d.net)☆58Updated 6 months ago
- A .NET Library For Reading Aseprite Files.☆72Updated this week
- Focus Game Engine. This is Stride/Xenko fast-tracked for Phr00t's Software games. Improvements over the original Focus on Vulkan support,…☆103Updated 3 months ago