Byteron / RelEcsLinks
A lightweight and easy to use entity component system with an effective feature set for making games.
☆62Updated 2 years ago
Alternatives and similar repositories for RelEcs
Users that are interested in RelEcs are comparing it to the libraries listed below
Sorting:
- Deterministic physics using C# in Godot 3.x. 💥☆55Updated 2 years ago
- ☆38Updated 3 months ago
- A Godot demo that uses the Arch ECS system.☆28Updated last year
- Probably the simplest to use ECS for C#☆94Updated last year
- A tiny bevy-like archetype-style ECS library for dotnet☆127Updated last week
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆51Updated 3 months ago
- A C# wrapper for flecs☆210Updated 3 months ago
- a godot addon to add Console in game with c#☆29Updated 11 months ago
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆49Updated 2 months ago
- State machines, notifiers, and other utilities for C# Godot development.☆47Updated 2 years ago
- Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled☆170Updated last month
- Human-friendly, hierarchical and serializable state machines for games and apps in C#.☆250Updated last week
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- Alcatreize is a custom, deterministic physics system, with pixel perfection in mind. Designed for use in the Godot Engine☆19Updated 3 weeks ago
- Reactive extensions for Godot C#☆97Updated last year
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- High level c# Networking for Godot based on popular open source Unity networking solutions Mirror and Mirage☆28Updated last week
- Tools for an easier usage of RelEcs with the Godot Engine.☆26Updated 2 years ago
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆36Updated last week
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆111Updated 5 months ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆58Updated 10 months ago
- C# Extras for Godot☆30Updated last month
- ☆30Updated last year
- ☆143Updated last week
- An ever expanding Godot C# game dev library to be used across several game projects☆63Updated last week
- C# ECS demos for 🔥 Friflo.Engine.ECS: Godot, MonoGame & Unity☆17Updated 7 months ago
- Virtual scrolling list in Godot☆21Updated 2 years ago
- An example how to create a custom asset for Stride game engine☆17Updated 4 years ago
- Simple test to combine Flecs ecs with Godot.☆79Updated last year
- Runtime debug panel for Godot 4.x with C#☆31Updated last year